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GL.wireframe in WebGL?

I'm trying to toggle GL.wireframe in a WebGL build of my game. It works in the editor but does not work in the build. Is GL.wireframe disabled in WebGL?

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"Application.isWebGL" equivalant?

Is there a way to check if the user is running a WebGL version of my application? Application.isWebPlayer exists, but no webgl, so is there another way to check?

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WebGL missing function pthread_create?

So I haven't messed with web builds very much, and am trying to port my game to a web build to determine the feasibility of doing that. One of the first things to happen is it loads into a scene...

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Unity Web Player not working?

I've been working on this little first person system just for fun (and possibly for any game I may need that needs an FPS system) and I've been experimenting with a lot of things. I decided to try...

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Is there a way to use or configure WebGL behaviour in Microsoft Internet...

I’ve been reading http://docs.unity3d.com/Manual/webgl-browsercompatibility.html and have noticed that it says *“Unity WebGL supports all major desktop browsers to some degree (8)”* But there is no...

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Cannot load obj file webGL solution

Hi, I'm trying to load a .obj file using ObjLoader class. In the editor there weren't problems, but in the webGL version it doesn't run. Are there particular class to load file in webGL solutions? I'm...

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BinaryFormatter and WebGL

private string m_settingsFilename = Application.persistentDataPath + "/Settings.dat"; private void WriteSettingsFile() { FileStream filestream = new FileStream(m_settingsFilename, FileMode.Create);...

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How do I get PlayerPrefs to save in WebGL build when hosted?

Hi! I'm using Unity 5.4.0b17, and I can't get PlayerPrefs to save when hosted. It works locally, but from my webserver, it doesn't. m_savedData.SetDefaults(); base64EncodedSettings =...

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What is unity WebGL export's correlation to Node.js?

Hello world! We're trying to play around with unity's webgl export and for reasons of running our client on certain platforms we already have in place I'd like to find out more about why there are so...

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Is there something like AdSense that works with WebGL games?

Seems that google will only do AdSense for Flash (!?!?) games? Is there a reputable company that will serve ads for a WebGL game?

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WebGl Using too much memory

So I create a 3D endless game and build it for Webgl and you can check it here (run the game and take a look at the memory usage from the task manager)...

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Using Unity's WebGL export in Node.js

We have made a development export to WebGL. This runs fine in the Browser, however we are trying to make it run as a headless unity server. In the source-code we see several references to Node.js...

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Audiosource.panStereo not works in webgl build

Audiosource.panStereo is working in unity perfectly but when i open it in webgl build its not changing my sound to left or right speaker

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No illumination on WebGL build

Hey there! I have this house on Unity and it looks good on the editor, but once i build and test it everything is dark! Any idea why? ![alt text][1]Lights are all baked and Non-Directionals. [1]:...

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WebGL and Python Building Errors

Whenever I build for WebGL it raises a few errors instead, and I can't fix them. I've already spent hours and hours looking for the answer but haven't had any success. The errors are as follows: Failed...

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No illumination on WebGl Build

No illumination on WebGL build Hey there! I have this house on Unity and it looks good on the editor, but once i build and test it everything is dark! Any idea why?...

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unity webgl movie texture on mobile

I am able to play videos in webgl build inside of the Canvas UI using the temporary solution made by unity in the asset store The thing is, on mobile it does not work, i only get a gray screen is there...

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Lights went dark after changing to Forward rendering!

Hey there! i have this WebGl apartment ... due to WebGl limitations i was obligated to change the rendering path from Deferred to Forward! Now everything is dark, only some lights works and i don't...

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WebGL build Japanese IME

Hi, I am using Unity 5.3.5f1 A simple project which text input(Japanese IME input) -> ApplicationExternalCall -> html: Japanese text would be built with WebGL build. Built html file works well...

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No lights after setting to Forward rendering

Hey there! i have this WebGl apartment ... due to WebGl limitations i was obligated to change the rendering path from Deferred to Forward! Now everything is dark, only some lights works and i don't...

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