Hello world!
We're trying to play around with unity's webgl export and for reasons of running our client on certain platforms we already have in place I'd like to find out more about why there are so many references to node in our webgl build.
We're trying to get it to run on node but so far there are so many checks where it tries to find out whether it's a browser or node, it gives me the impression that there's a correct way to run it on node (maybe unity tech devs do it for debug purposes).
So far we're just trying to hack around the checks but if anyone here has any info on this that would be lovely.
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