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BinaryFormatter and WebGL

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private string m_settingsFilename = Application.persistentDataPath + "/Settings.dat"; private void WriteSettingsFile() { FileStream filestream = new FileStream(m_settingsFilename, FileMode.Create); BinaryFormatter formatter = new BinaryFormatter(); try { formatter.Serialize(filestream, m_savedData); } catch(SerializationException e) { Debug.Log("Failed to save settings. Reason: " + e.Message); } finally { filestream.Close(); } filestream.Close(); } This works fine iOS, Android, Win, and OSX. But not WebGL. Do I need to do something different to save? I'm using Unity 5.1.4, because of problems with 5.2 and 5.3 that prevent me using them.

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