Hello. It seems i have a very long startup times in the WebGL version of my game.
I'm collecting analytics in the following manner: As soon as the JS wrappers starts, i save the timestamp, and as soon as the Unity engine starts running, i notify my JS code, and send the timestamp delta to the analytics engine.
i get unplayable times of 80 sec and more, and i need to reduce it. I think the download itself is fast, because i'm using a CDN most of the time goes to unpacking the game in the memory.
My question is what can effect this time period the most? My textures are in higher resolution then needed, but i don't have that many of them, and i know that reducing the compression type is not really reducing the total weight. What else can i do?
Thanks
If you wanna take a look at the game and tell me your loading experience, you can do it here:
rummikub.com.
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