Hello,
I'm creating a WebGL application allowing user to configure simple objects (couch, chair, etc...)
I have done a first simple model of the application just to test/show it.
On Google Chrome the application needs about 13 seconds to be up. Comparing to all i have read, I agree this is not a lot but it is still too much : the application will run on commercial website and 13s is too much for a customer...
Opening the Chrome console it appears that during the loading process there are many times when chrome seems to do nothing. (more than 5 seconds in total ! You can see it in the screenshot joined with the post)
informations :
3d models, materials, textures, are dowloaded as asset bundles so they are not included in the build ;
- it appears whit all compression format (gzip and Brotli) ;
- enable exceptions is set to 'None' ;
- strip engine code is disabled ;
Can someone explain me what are this 'empty times' correspondng to ?
Is there a way to remove them ?
Thank you in advance.
Ben.
![alt text][1]
[1]: /storage/temp/85774-loading.png
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