Well, I've searched everywhere but I can't find any sort of answer so I'm hoping I can receive some help here. I'm experiencing three huge problems when I build my game using the webgl platform. The first is that all my shaders either have some weird new offset or the colors are slightly out of wack.The second problem is that only some of my reflection probes work while other's aren't doing anything, I also recieve this error upon loading up scenes where this is happening **"PPtr cast failed when dereferencing! Casting from Shader to Texture!
UnityEditor.DockArea:OnGUI()"**. the last problem that I'm having (although this may not be webgl build specific) is that my character's mesh is distorted. Any help is appreciated :)
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