Hi, I'm trying to make a build of a very simple setup: just a model, the standard shader and a C# script that orbits the camera on touch. When building I get a FileNotFoundException. It seems the Builds.html.mem file is not created. Any ideas?
I'm running Unity3D v5.2.1f1 64bit in Administrator mode with Python 2.7
> FileNotFoundException:> Temp/StagingArea/Data\Builds.html.mem> does not exist System.IO.File.Copy> (System.String sourceFileName,> System.String destFileName, Boolean> overwrite) (at> /Users/builduser/buildslave/mono-runtime-and-classlibs/build/mcs/class/corlib/System.IO/File.cs:107)> UnityEditor.WebGL.WebGlBuildPostprocessor.CopyFileFromStagingAreaToInstallPath> (BuildPostProcessArgs args,> System.String file)> UnityEditor.WebGL.WebGlBuildPostprocessor.CopyFilesFromStagingAreaToInstallPath> (BuildPostProcessArgs args,> IEnumerable`1 files)> UnityEditor.WebGL.WebGlBuildPostprocessor.CopyFinalFilesToInstallPath> (BuildPostProcessArgs args)> UnityEditor.WebGL.WebGlBuildPostprocessor.PostProcess> (BuildPostProcessArgs args)> UnityEditor.PostprocessBuildPlayer.Postprocess> (BuildTarget target, System.String> installPath, System.String> companyName, System.String> productName, Int32 width, Int32> height, System.String> downloadWebplayerUrl, System.String> manualDownloadWebplayerUrl,> BuildOptions options,> UnityEditor.RuntimeClassRegistry> usedClassRegistry) (at> C:/buildslave/unity/build/Editor/Mono/BuildPipeline/PostprocessBuildPlayer.cs:316)> UnityEditor.HostView:OnGUI()
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