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How to use Webgl Debug Symbols?

Hello, There seems to be a lack of documentation for Unity WebGL Debug Symbols. I have a large game that is getting many crashes from its large pool of daily users. I cannot recreate any of them...

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LLVM compile fails on WebGL: pinpointing the source

I'm working on a big project which does not seem to build for WebGL in non-development mode. The error below is printed in the Unity console. According to what I found online, this may be related to...

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Scaling Unity WebGL Canvas causes a bad performance

Hello. I'm scaling WebGL canvas according to the size of the browser window as below. This works well as I want, but the game performance becomes quite bad when the canvas is big, especially when...

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Error when building in WebGL:...

I have been using Unity and building to WebGL on my Windows PC fine. Recently I switched over to a Ubuntu/Linux laptop but when I try to build to WebGL I get some errors. When I build a standalone...

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Are there browser/system security measures that can block Unity WebGL projects?

**The PROBLEM** I am currently building a simple website containing Unity WebGL projects for a client. The games are working on all browsers for me, my teammates, and my producer, but one of the games...

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Is it possible to use local Addressable Assets for a WebGL game?

I'd like to make an online WebGL game (on Kongregate). Addressable assets will be stored within the Assets folder and will be called on game load to populate fields. Is it possible to do this, or does...

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Understanding Unity gameObject's transforms (relative to the player camera)...

Hi everyone! First time poster here and I am fairly new to Unity. In my WebGL game, I am trying to map a HTML div that is on top of my game. I would like the HTML div to be on top of the center blue...

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Are assets loaded additively in one scene loaded again if the next scene also...

Hey folks, anybody use LoadSceneAsync w/ LoadSceneMode.Additive much? I'm wondering if a texture used (say in a GUI) in one scene needs to be loaded again if it's also used by the second scene that's...

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Errors with webgl build attempts after first try

Not found any solutions online other than to change where my build location so i have tried in my desktop and in my D: and these dont work. The first build works fine, but then any attempt after that...

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Check if WebGl Instance has fully loaded

We are making a WebGL Game for Christmas. Once a user has logged in over our website, the unityInstance is loaded. We'd like to send the id of the logged in user to our Game and tried using the...

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No response of UI after webgl full screen on Android

I'm using full screen webgl on Android. The UI of unity 2019.4.17 can respond normally, but after updating to unity 2020.1, the UI cannot respond to touch after full screen. So I'm going to unite 2020...

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Delay when using WebGLInput.captureAllKeyboardInput = false;

I'm trying to turn off keyboard input to a WebGL player, but I notice that there is a small delay before I can use the textbox on the website. I assume this is because the player defaults to capturing...

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Server upload delay

Good day, I am new to Unity 3D development and have developed a 3D game for WebGL, but publishing to the server takes about 10 minutes to load, I have a 270MB "game.data.unityweb" file. How can I...

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Unity WebGL in React Native app not working

I'm trying to build an application to run natively on both Android and iOS. The main feature to implement is to display webpages with Unity WebGL content. The content itself is beyond my control. I'm...

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WebGL: Runtime Error: memory access out of bounds.

Hello to everybody, so im facing this error "Runtime Error: memory access out of bounds." when i run my webGL build on some mobile browsers. ---------- - Fail: Chrome for android, version 87.0.4280.101...

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WebGL: RuntimeError: memory access out of bounds.

Hello to everybody, so im facing this error "Runtime Error: memory access out of bounds." when i run my webGL build on some mobile browsers. ---------- - These are my tests: - Fail: Chrome for android,...

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WebGL: RuntimeError: memory access out of bounds.

Hello to everybody, so im facing this error "Runtime Error: memory access out of bounds." when i run my webGL build on some mobile browsers. ---------- - These are my tests: - Fail: Chrome for android,...

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WebGL build isn't loading.

Hello everybody. I need a little help with a problem that came up. I have built a project on the WebGL platform. As soon as I open the index.html, I see the background of the startup screen. After...

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Unity 2020.2 WebGL - both async and sync fetching of the wasm failed Error

Hello, out of nowhere, I started getting these errors whenever I build for WebGL. I have no async related code as well. Also, I would like to know that the game runs perfectly fine if I do "Build and...

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How to Save and download a Json file in unity WebGL

Hi guys, How can I create a system that allow the player/user to **save & download a Json file** when they click on a button in **Unity WebGL** I intent to keep information about gameobject...

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