I have been using Unity and building to WebGL on my Windows PC fine. Recently I switched over to a Ubuntu/Linux laptop but when I try to build to WebGL I get some errors. When I build a standalone executable it works fine.
Steps to reproduce:
1. Create a project
2. Upload the project to the cloud
3. Install unity on a different computer
4. Download the project from the cloud
5. Attempt to build the same project to WebGL from the other computer
I have tried:
1. Reload/re-import all assets
2. Changing build path
3. Restarting editor
When I do this, the build fails with 3 error messages:
1. Exception: /home/mason/Unity/Hub/Editor/2019.4.16f1/Editor/Data/il2cpp/build/deploy/net471/il2cpp.exe did not run properly! [Full error message is very long][1]
2. Build completed with a result of 'Failed' in 45 seconds (44850 ms)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr) (at /home/bokken/buildslave/unity/build/Modules/IMGUI/GUIUtility.cs:197)
3. UnityEditor.BuildPlayerWindow+BuildMethodException: 2 errors
at UnityEditor.BuildPlayerWindow+DefaultBuildMethods.BuildPlayer (UnityEditor.BuildPlayerOptions options) [0x002af] in /home/bokken/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs:194
at UnityEditor.BuildPlayerWindow.CallBuildMethods (System.Boolean askForBuildLocation, UnityEditor.BuildOptions defaultBuildOptions) [0x00080] in /home/bokken/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs:95
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr) (at /home/bokken/buildslave/unity/build/Modules/IMGUI/GUIUtility.cs:197)
[1]: /storage/temp/172180-errors.txt
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