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Why WWW class is not working with WebGL

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Hello, I'm having some trouble with the WWW class: WWW test = new WWW("http://localhost:8888/StreamingAssets/Scenario/ScenarioTest.snr"); while (!test.isDone) Debug.Log(test.bytesDownloaded); scenario.LoadFromString(test.text); When I run this part of code in the Editor, it perfectly works, but in the WebGL exports, test.bytesDownloaded doesn't increase and test.isDone is never true. In the .htaccess file I've got this: Options +FollowSymLinks RewriteEngine on RewriteCond %{HTTP:Accept-encoding} gzip RewriteRule (.*)Release(.*)\.js $1Compressed$2\.jsgz [L] RewriteRule (.*)Release(.*)\.data $1Compressed$2\.datagz [L] RewriteRule (.*)Release(.*)\.mem $1Compressed$2\.memgz [L] RewriteRule (.*)Release(.*)\.unity3d $1Compressed$2\.unity3dgz [L] AddEncoding gzip .jsgz AddEncoding gzip .datagz AddEncoding gzip .memgz AddEncoding gzip .unity3dgz Header set Access-Control-Allow-Credentials "true" Header set Access-Control-Allow-Headers "Accept, X-Access-Token, X-Application-Name, X-Request-Sent-Time" Header set Access-Control-Allow-Methods "GET, POST, OPTIONS" Header set Access-Control-Allow-Origin "*"

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