Hi all, I am fighting with PlayerPrefs in my WebGL build as I want to have persistence between sessions and everything works great.
BUT when I build a new release, the PlayerPrefs do not exist anymore. I search around the web and this seems to be the problem because the persistentDataPath changes. But how can I find the old saves? Should I hardcode a directory and not use PlayerPrefs at all?
I am really stumped here :( Thanks for answering in advance!
↧