I currently have the Kong API implemented and working and use this method to submit a statistic:
public static void Submit(string statisticName, int value)
{
if (Connected)
Application.ExternalCall("kongregate.stats.submit", statisticName, value);
else
Debug.LogWarning("You are attempting to submit a statistic without being connected to Kongregate's API. Connect first, then submit.");
}
What I can't figure out is how to retrieve a statistic from Kong through the Kong API.
Something like:
int upgradeLevel = Application.ExternalCall("kongregate.stats.retrieve", statisticName, value);
return upgradeLevel;
So that after retrieving the value of the statistic I can assign it to a variable that will be used by other scripts in the game(showing what upgrade level you have in UI, affecting behaviour with an upgrade level modifier int etc.)
I would like to write a static retrieve method like the submit method but instead of being passed a value to submit, it gets a value and returns it.
I am using Unity and build to WebGL.
I have googled and read through a lot of documentation but am a bit at a loss as to how to go about it.
Any help is appreciated!
Thanks
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