1. As you can see the complete list and
description of the commands that you
use in your code? For example, Speed
and Move like you can read more
about possible commands and their
functionality?
2. Is there any ready formula or assets that you recommend to use,
rather than develop from scratch?
Will be able to share them?
3. Whether there are ready decisions on the behaviors of characters in
games? For example the decision for
the goalkeeper, who palms the ball
in a penalty? I do not want to
prescribe the behavior of objects in
the game, as this complex is not a
trivial task.
4. What is the average weight a game, for example Runner 2d? It is
comparable with the weight of the
games developed for the C2? The
games work in the web/mobile
browsers without any plugins?
5. If we talk about the practice, for example, we decide to develop
the game from the penalty spot, the
player in which to score from the
penalty spot. How to set 3D flight
physics of the sword to make it so
that when it hits the goalkeeper or
goal, the ball bounced and the goal,
respectively, counted or not? Of
course more interested in the
question of physics and the logic of
the imposition scripts.
6. How to make the game 2D Runner depending on the speed of the
player, the camera was increased or
closer? Ie, make the dynamic camera.
7. How to work with lighting and light in the game? For example, in
some levels you need to make them
dark, and the light output only the
character dynamics.
8. How to dynamically load game objects via AJAX? For example,
actuation of a particular trigger or
action, the game will load a new
enemy. The basic idea is to not load
all objects in the game, and load
them as needed to reduce load. What
can you recommend for this part?
9. How to build a json array? We need to get some data from the
server, that will later be displayed
in the game. Tell me, what tool
would you recommend to use for this?
10. Can you recommend online courses for work with multiplayer? Consider
the option of using the multiplayer
to create games in the format of
“Battle of wits” and “Tanks 2D”.
Data processing in this case occurs
on our server or we have to use an
external server Unity?
11. How to apply sounds to certain objects and set triggers? For
example, when getting into character
with laser, sound is produced. Also
interested in the question of
regulating the sound volume. For
example when you start the game, the
sound volume should go on increasing
to a certain value. How to do it?
12. How to add animations (sprites) to the character, for example, when
driving forward and jump?
13. Is Unity skeletal animation? In C2 we used AT brashmonkey to create
skeletal animations (they have a
plugin for Unity). BUT the problem
was that when triggered, a certain
trigger, for example a collision
with an obstacle, the animation has
been played from beginning to end,
although the logic would have to
stop and start to adjust to the
trigger (if we are talking about
skeletal animation). I can share the
experience with skeleton animation?
Perhaps there are courses on this
topic.
14. Thinking of creating an application that will allow you to
use your smartphone camera and
overlay the picture certain objects
depending on the surface. In fact we
are talking about augmented reality.
Can you give links to a couple of
courses on the subject or articles
that reflect the features and tools
of virtual reality?
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