Hi,
I made a little maze game with "wall block" prefabs, and when I built the project using WebGL, it's not lighting up the walls gradually like it does in Unity. Instead, each wall block seems to have a different shade.
Did I mess up the settings somewhere? Is there a way to make the lighting behave like Unity?
Unity:
![alt text][1]
WebGL:
![alt text][2]
[1]: /storage/temp/82052-unity.png
[2]: /storage/temp/82051-webgl.png
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