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What is the best way to test a multiplayer WebGL game using WebSockets?

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Apparently, it's not possible for me to open two browsers since the server throws an error saying that the connection already exists. Openning two browser windows would be ideal if it's possible. I even set up a local server using xampp and had my roommate connect to my ip. While he was able to access the client, the server still threw the same error even though he was on a different computer and therefore using a different ip. ![alt text][1] [1]: /storage/temp/75721-capture.png

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