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WebGL - Streaming of 'ogg' on this platform is not supported

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I've got an .ogg file up on the server that I'd like to download and play at runtime. I've got some code that works in the editor, but doesn't work in a WebGL deploy. In the WebGL deploy, I get the following error:> *Streaming of 'ogg' on this platform is not supported.* Well, I'm not trying to stream it. In fact I'd prefer for the audio to be fully downloaded before attempting playback. Here's the code I'm testing with: using UnityEngine; using UnityEngine.UI; using System.Collections; public class test_dynamic_audio : MonoBehaviour { public Text txt_message; private AudioSource _source; // Use this for initialization IEnumerator Start() { string url; url = "http://www.domain.com/url/to/audio.ogg"; _source = GetComponent(); yield return new WaitForSeconds(0.5f); WWW www = new WWW(url); yield return www; _source.clip = www.GetAudioClip(false, false, AudioType.OGGVORBIS); yield return new WaitForSeconds(0.5f); _source.Play(); } // Update is called once per frame void Update() { txt_message.text = "LOADING..."; if (_source.clip != null) { txt_message.text = "LOADED."; if (_source.clip.isReadyToPlay) { if (_source.isPlaying) { txt_message.text = "PLAYING."; } } } } } Any ideas on how to properly download audio and play it in WebGL?

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