When I create a new project and build it with WebGL, an error occurs.
We are very troubled and would appreciate your help.
One warning and four errors.
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UnityEngine.Logger:LogWarning (string,object)
Unity.Services.Core.Internal.CoreLogger:LogWarning (object) (at Library/PackageCache/com.unity.services.core@1.6.0/Runtime/Core.Internal/Logging/CoreLogger.cs:15)
Unity.Services.Core.Editor.ProjectUnlinkBuildWarning:OnPreprocessBuild (UnityEditor.Build.Reporting.BuildReport) (at Library/PackageCache/com.unity.services.core@1.6.0/Editor/Core/Build/ProjectUnlinkBuildWarning.cs:29)
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)
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Internal build system error. Backend exited with code 2.
STDOUT:
Finished compiling graph: 237 nodes, 744 flattened edges (744 ToBuild, 0 ToUse), maximum node priority 150
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BuildFailedException: Incremental Player build failed!
UnityEditor.Modules.BeeBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args) (at <63965ae56af7489797f355b7c1211ab2>:0)
UnityEditor.WebGL.WebGlBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args) (at /Users/bokken/build/output/unity/unity/PlatformDependent/WebGL/Extensions/Unity.WebGL.extensions/BuildPostprocessor.cs:179)
UnityEditor.Modules.DefaultBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args, UnityEditor.BuildProperties& outProperties) (at <63965ae56af7489797f355b7c1211ab2>:0)
UnityEditor.PostprocessBuildPlayer.Postprocess (UnityEditor.BuildTargetGroup targetGroup, UnityEditor.BuildTarget target, System.Int32 subtarget, System.String installPath, System.String companyName, System.String productName, System.Int32 width, System.Int32 height, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at <63965ae56af7489797f355b7c1211ab2>:0)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr, Boolean&)
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Build completed with a result of 'Failed' in 254 seconds (254466 ms)
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)
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UnityEditor.BuildPlayerWindow+BuildMethodException: 3 errors
at UnityEditor.BuildPlayerWindow+DefaultBuildMethods.BuildPlayer (UnityEditor.BuildPlayerOptions options) [0x002da] in <63965ae56af7489797f355b7c1211ab2>:0
at UnityEditor.BuildPlayerWindow.CallBuildMethods (System.Boolean askForBuildLocation, UnityEditor.BuildOptions defaultBuildOptions) [0x00080] in <63965ae56af7489797f355b7c1211ab2>:0
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)
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I will tell you the settings in Build Settings and PlayerSettings.
![alt text][1]
![alt text][2]
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Version.
Unity
2021.3.15f1.git.15263878 Personal
Revision: 2021.3/staging e8e88683f834
Built: Wed, 23 Nov 2022 00:59:54 GMT
UnityHub
3.3.0 (18a3a7ac)
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Environment.
Build Path: Tried both "C:\Work\Test" and "D:\Work\Test".
OS: windows 10 Home 22H2
CPU: i7-6700
RAM: 16GB
[1]: /storage/temp/203637-buildsettings.png
[2]: /storage/temp/203639-projectsettings1.png
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