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Errors occur when building with WebGL.,Errors occur when building with Web GL.

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When I create a new project and build it with WebGL, an error occurs. We are very troubled and would appreciate your help. One warning and four errors. --- [ServicesCore]: To use Unity's dashboard services, you need to link your Unity project to a project ID. To do this, go to Project Settings to select your organization, select your project and then link a project ID. You also need to make sure your organization has access to the required products. Visit https://dashboard.unity3d.com to sign up. UnityEngine.Logger:LogWarning (string,object) Unity.Services.Core.Internal.CoreLogger:LogWarning (object) (at Library/PackageCache/com.unity.services.core@1.6.0/Runtime/Core.Internal/Logging/CoreLogger.cs:15) Unity.Services.Core.Editor.ProjectUnlinkBuildWarning:OnPreprocessBuild (UnityEditor.Build.Reporting.BuildReport) (at Library/PackageCache/com.unity.services.core@1.6.0/Editor/Core/Build/ProjectUnlinkBuildWarning.cs:29) UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&) --- Internal build system error. Backend exited with code 2. STDOUT: Finished compiling graph: 237 nodes, 744 flattened edges (744 ToBuild, 0 ToUse), maximum node priority 150 [ 0/236 0s] WriteText Library/Bee/artifacts/emscripten/0r4kp/wrapper_emcc.bat [ 1/236 0s] WriteText Library/Bee/artifacts/emscripten/l3vif/wrapper_emar.bat [ 2/236 0s] MakeLump Library/Bee/artifacts/WebGL/il2cpp/master_WebGL_wasm/cc5n_System1.lump.cpp [ 3/236 0s] MakeLump Library/Bee/artifacts/WebGL/il2cpp/master_WebGL_wasm/wwig_Mono0.lump.cpp [ 4/236 0s] MakeLump Library/Bee/artifacts/WebGL/il2cpp/master_WebGL_wasm/dkzq_vm3.lump.cpp [ 5/236 0s] MakeLump Library/Bee/artifacts/WebGL/il2cpp/master_WebGL_wasm/6cp7_System0.lump.cpp [ 6/236 0s] MakeLump Library/Bee/artifacts/WebGL/il2cpp/master_WebGL_wasm/an8x_Win321.lump.cpp [ 7/236 0s] MakeLump Library/Bee/artifacts/WebGL/il2cpp/master_WebGL_wasm/cc5n_System3.lump.cpp [ 8/236 0s] MakeLump Library/Bee/artifacts/WebGL/il2cpp/master_WebGL_wasm/uteg_Generic2.lump.cpp [ 9/236 0s] MakeLump 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Library/Bee/artifacts/WebGL/il2cpp/master_WebGL_wasm/0ivi_stem0.lump.o [ 80/236 14s] UnityLinker C:/Work/Test/Library/Bee/artifacts/unitylinker_ber2.traceevents C:\Program Files\Unity\2021.3.15f1\Editor\Data\il2cpp\build\deploy\UnityLinker.exe --search-directory=C:/Work/Test/Temp/StagingArea/Data/Managed --out=Library/Bee/artifacts/WebGL/ManagedStripped --include-link-xml=C:/Work/Test/Temp/StagingArea/Data/Managed\MethodsToPreserve.xml --include-link-xml=C:/Work/Test/Temp/StagingArea/Data/Managed\TypesInScenes.xml --include-link-xml=C:/Work/Test/Temp/StagingArea/Data/Managed\SerializedTypes.xml --include-directory=C:/Work/Test/Temp/StagingArea/Data/Managed --profiler-report --profiler-output-file=C:/Work/Test/Library/Bee/artifacts/unitylinker_ber2.traceevents --dotnetprofile=unityaot-linux --dotnetruntime=Il2Cpp --architecture=EmscriptenJavaScript --platform=WebGL --use-editor-options --enable-engine-module-stripping --engine-modules-asset-file=C:/Program Files/Unity/2021.3.15f1/Editor/Data/PlaybackEngines/WebGLSupport/modules.asset --editor-data-file=C:/Work/Test/Temp/StagingArea/Data/Managed/EditorToUnityLinkerData.json --include-unity-root-assembly=C:/Work/Test/Temp/StagingArea/Data/Managed/UnityEngine.UI.dll --include-unity-root-assembly=C:/Work/Test/Temp/StagingArea/Data/Managed/Unity.RenderPipelines.Universal.Runtime.dll --include-unity-root-assembly=C:/Work/Test/Temp/StagingArea/Data/Managed/Unity.RenderPipelines.Core.Runtime.dll --print-command-line --enable-analytics [ 87/236 11s] C_WebGL_wasm Library/Bee/artifacts/WebGL/il2cpp/master_WebGL_wasm/xxbp_q_vm6.lump.o [ 88/236 9s] C_WebGL_wasm Library/Bee/artifacts/WebGL/il2cpp/master_WebGL_wasm/rvqo_q_vm4.lump.o [ 89/236 4s] C_WebGL_wasm Library/Bee/artifacts/WebGL/il2cpp/master_WebGL_wasm/xc4g_t_two_pass.o [ 90/236 9s] C_WebGL_wasm Library/Bee/artifacts/WebGL/il2cpp/master_WebGL_wasm/50ov_q_vm2.lump.o [ 91/236 9s] C_WebGL_wasm 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Library/Bee/artifacts/WebGL/il2cpp/master_WebGL_wasm/c1eu_Dns.o [152/236 6s] C_WebGL_wasm Library/Bee/artifacts/WebGL/il2cpp/master_WebGL_wasm/fudp_references.o [153/236 9s] C_ --- BuildFailedException: Incremental Player build failed! UnityEditor.Modules.BeeBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args) (at <63965ae56af7489797f355b7c1211ab2>:0) UnityEditor.WebGL.WebGlBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args) (at /Users/bokken/build/output/unity/unity/PlatformDependent/WebGL/Extensions/Unity.WebGL.extensions/BuildPostprocessor.cs:179) UnityEditor.Modules.DefaultBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args, UnityEditor.BuildProperties& outProperties) (at <63965ae56af7489797f355b7c1211ab2>:0) UnityEditor.PostprocessBuildPlayer.Postprocess (UnityEditor.BuildTargetGroup targetGroup, UnityEditor.BuildTarget target, System.Int32 subtarget, System.String installPath, System.String companyName, System.String productName, System.Int32 width, System.Int32 height, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at <63965ae56af7489797f355b7c1211ab2>:0) UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr, Boolean&) --- Build completed with a result of 'Failed' in 254 seconds (254466 ms) UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&) --- UnityEditor.BuildPlayerWindow+BuildMethodException: 3 errors at UnityEditor.BuildPlayerWindow+DefaultBuildMethods.BuildPlayer (UnityEditor.BuildPlayerOptions options) [0x002da] in <63965ae56af7489797f355b7c1211ab2>:0 at UnityEditor.BuildPlayerWindow.CallBuildMethods (System.Boolean askForBuildLocation, UnityEditor.BuildOptions defaultBuildOptions) [0x00080] in <63965ae56af7489797f355b7c1211ab2>:0 UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&) --- I will tell you the settings in Build Settings and PlayerSettings. ![alt text][1] ![alt text][2] --- Version. Unity 2021.3.15f1.git.15263878 Personal Revision: 2021.3/staging e8e88683f834 Built: Wed, 23 Nov 2022 00:59:54 GMT UnityHub 3.3.0 (18a3a7ac) --- Environment. Build Path: Tried both "C:\Work\Test" and "D:\Work\Test". OS: windows 10 Home 22H2 CPU: i7-6700 RAM: 16GB [1]: /storage/temp/203637-buildsettings.png [2]: /storage/temp/203639-projectsettings1.png

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