Hi,
I have made addressables and mapped the respective remote URL into the profile. I turned the profile events to verify the memory release working fine on the editor. It works fine in editor.
But, after I made build and pushed the required addressables on the S3. Download and instantiate of the objects are working fine.
While destroying the assets below are the functions I call,
Addressables.ReleaseInstance(Gameobject); // Clearing the particular downloaded asset
Addressables.Release(AsyncOpHanlde); // Clears the AsyncOperationHandle of the asset
I even added, **Resources.Unloadunusedassets();** But, still the same.
I did followed this [document][1] and tried all. Nothing works.
Anyone, please let me know if I'm doing anything wrong. Or Am I missing something.
[1]: https://docs.unity3d.com/Packages/com.unity.addressables@1.16/manual/MemoryManagement.html#when-is-memory-cleared
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