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WebGL and Chrome instancing Color Problem

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Hello some months ago after updating chrome the colors on instanced materials are meshed up while on firefox for example everything is fine the DrawMeshInstanced is used to draw all the objects on screen int total = width * depth; int batches = (int)Mathf.Ceil(total / BATCH_MAX_FLOAT); for (int i = 0; i < batches; ++i) { int batchCount = Mathf.Min(BATCH_MAX, total - (BATCH_MAX * i)); int start = Mathf.Max(0, (i - 1) * BATCH_MAX); Matrix4x4[] batchedMatrices = GetBatchedMatrices(start, batchCount); Vector4[] batchedColorArray = GetBatchedArray(start, batchCount); propertyBlock.SetVectorArray("_Color", batchedColorArray); Graphics.DrawMeshInstanced(mMeshFilter.sharedMesh, 0, meshMaterial, batchedMatrices, batchCount, propertyBlock); } the expected result is the same n editor and native windows build the problem exists also in previous itarations of the project so I know it is not my error but rather chrome rendering engine PS. for some reason I cannot upload photos

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