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WebGL Build Shows Black Screen

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I have a game that includes an asset from the asset store, a Canvas UI and a coin asset. I am developing on a MacBook pro. I have Unity 2019.2.16f. When I play in the editor everything is fine. If I build for WebGL nothing shows up. It is just a black screen. How do I go about figuring this out? I get one error when I build that says there isn't an event system, but there is one in the scene. Here is what it looks like when running in the editor: ![alt text][1] [1]: /storage/temp/152964-webglscreenshot01.png The colored lines around the edges are a world space Canvas based GUI. So is the gray rectangle in the middle. I also tried building it for macOS and it has some of the elements of the teeth guys, but most of them are just gone. How do I figure out what is going wrong?

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