I have a problem with colliders in my game. When I play in the editor it works fine, but when I build it (WebGL) and run it in chrome the colliders don't work at all. The Chrome console says:
AddComponent asking for "MeshCollider" which is not a Unity engine type.
Where is the problem? I've had a similar problem before and I solved it by enabling read/write in the prefab but that doesn't seem to do anything now.
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