I would like to ask if the latest version of unity physics does not support web GL mode. I use simple demo and error prompt: "not supportedexception: to marshal a managed method, please add an attribute named 'monopinvokecallback' to the method definition. The method we're trying to marshal is: unity. Entities. Structuralchange:: addcomponententitiesbatchexecute", Also, when will the latest network components support web GL?Here is the doc of unity physics(https://docs.unity3d.com/Packages/com.unity.physics@0.2/manual/index.html)
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[1]: /storage/temp/152491-qq截图20200209003619.png
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