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Crash bug in WebGL, Web Assembly only in Non development builds with huge call stack - Unity 5.6

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I am getting a crash in my game, but ONLY when I build for WebGL with WebAssembly enabled, and development build disabled (with any of these options different, the game runs fine). The error message is: Error: Out of bounds Trunc operation (evaluating 'Module["asm"]["dynCall_vif"].apply(null, arguments)') I also have a solution - which I will post next - and I've reported it as a bug, but since I am not on the latest build, it may not get address - hence this post to let the community know how to work around it.

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