I am getting a crash in my game, but ONLY when I build for WebGL with WebAssembly enabled, and development build disabled (with any of these options different, the game runs fine).
The error message is:
Error: Out of bounds Trunc operation (evaluating 'Module["asm"]["dynCall_vif"].apply(null, arguments)')
I also have a solution - which I will post next - and I've reported it as a bug, but since I am not on the latest build, it may not get address - hence this post to let the community know how to work around it.
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