I want to rely on the stereo rendering API provided in cameras such as [Camera.SetStereoProjectionMatrices](https://docs.unity3d.com/ScriptReference/Camera.SetStereoProjectionMatrices.html) or [Camera.SetStereoViewMatrices](https://docs.unity3d.com/ScriptReference/Camera.SetStereoViewMatrices.html) but in WebGL. Is this even possible?
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