I'm currently working on a point and click adventure with ~10 different Unity scenes. It's running in WebGL due to availability demands by the client. In order to test the game, I've build Levels 1 - 4 yesterday, and it nearly took me 90 minutes to build and the result is 160MB. That's too much.
Player's will most likely not play the game in one sitting, since the game will accompany a university lecture. They will most likely play 1 level (= 1 scene) per week. My guess now is that I should build only the tutorial and main menu and put all the level specific assets into addressable ressources that will be loaded if needed, am I right? What is the best practice here?
Is it possible to bundle complete scenes as an addressable? If so, could you kindly hint me towards resources? It seems like addressables are quite new to the engine, so there are a lot of deprecated information popping up when intensively researching (google) the issue.
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Encapsulating scenes in Adressables to reduce loading times in Web GL
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WebGL game doesn't run: Uncaught abort(215)
The game exports to Mac and Windows and plays fine but not to WebGL.
When I hit build and run it launches Chrome, loads up the WebGL player but then displays the following error when the scene loads:
![alt text][1]
[1]: /storage/temp/156100-error.png
I have tried:
- on a different browser and it gives the same error
- deleting unused objects from the hierarchy, still the same error
At a loss on what to do next.
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Html5 Webgl run on firefox But no movements occur
I am running the build WebGl from unity on Firefox locally.It opens the scene in firefox but when i try to move something in the scene it do not move As it was in my project in unity.I have done it in c#
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Emscripten's linking support error when i use clientwebsocket
Hi team,
need immediate help to resolve this issue.
I am getting Emscripten's linking s
Support error when i use clientwebsocket error when i use cleint web socket.
in code i am using
using System.Threading.Tasks;
using System.Collections.Concurrent;
using System.Net.WebSockets;
clientWebSocket ClientWebSocket = new clientWebSocket();
ClientWebSocket.Start();
this one creating Emscripten's linking error when i try to open WebGL. Please asssit how i can resolve this? I tried Developer Build as well. nothing is working.
I am using 2019.3.5f unity version.
stack trace:
Uncaught abort("To use dlopen, you need to use Emscripten's linking support, see https://github.com/kripken/emscripten/wiki/Linking") at Error
at jsStackTrace (blob:http://localhost:8080/04b7c931-a84d-4109-be72-14c3c4f5048a:943:12)
at Object.stackTrace (blob:http://localhost:8080/04b7c931-a84d-4109-be72-14c3c4f5048a:957:11)
at Object.onAbort (http://localhost:8080/Build/UnityLoader.js:1139:50)
at abort (blob:http://localhost:8080/04b7c931-a84d-4109-be72-14c3c4f5048a:27186:20)
at _dlopen (blob:http://localhost:8080/04b7c931-a84d-4109-be72-14c3c4f5048a:9034:2)
at __ZN6il2cpp2osL19LoadLibraryWithNameEPKci [il2cpp::os::LoadLibraryWithName(char const*, int)] (wasm-function[30970]:0xab5ffc)
at __ZN6il2cpp2os13LibraryLoader18LoadDynamicLibraryERKNS_5utils10StringViewIcEEi [il2cpp::os::LibraryLoader::LoadDynamicLibrary(il2cpp::utils::StringView const&, int)] (wasm-function[30969]:0xab5f08)
at __ZN6il2cpp2os13LibraryLoader18LoadDynamicLibraryERKNS_5utils10StringViewIcEE [il2cpp::os::LibraryLoader::LoadDynamicLibrary(il2cpp::utils::StringView const&)] (wasm-function[30968]:0xab5e62)
at __ZN6il2cpp2vm13LibraryLoader18LoadDynamicLibraryENS_5utils10StringViewIcEE [il2cpp::vm::LibraryLoader::LoadDynamicLibrary(il2cpp::utils::StringView)] (wasm-function[31874]:0xad1339)
at __ZN6il2cpp2vm14PlatformInvoke7ResolveERK16PInvokeArguments [il2cpp::vm::PlatformInvoke::Resolve(PInvokeArguments const&)] (wasm-function[32046]:0xad8232)
at __Z22il2cpp_codegen_resolveRK16PInvokeArguments [il2cpp_codegen_resolve(PInvokeArguments const&)] (wasm-function[33215]:0xaff811)
at __Z30il2cpp_codegen_resolve_pinvokeIPFjP6Guid_tPFvvEPvPxELm13ELm14EET_RAT0__KcRAT1__S9_20Il2CppCallConvention13Il2CppCharSetib [unsigned int (*il2cpp_codegen_resolve_pinvoke(char const (&) [13ul], char const (&) [14ul], Il2CppCallConvention, Il2CppCharSet, int, bool))(Guid_t*, void (*)(), void*, long long*)] (wasm-function[48062]:0xd65983)
at _ManifestEtw_EventRegister_mE0FD847E8BE55184054D11D9CB65145D5DD7EC9A (wasm-function[48061]:0xd6590b)
at dynCall_iiiiii (wasm-function[59516]:0xfad7c7)
at Object.dynCall_iiiiii (blob:http://localhost:8080/04b7c931-a84d-4109-be72-14c3c4f5048a:25804:41)
at invoke_iiiiii (blob:http://localhost:8080/04b7c931-a84d-4109-be72-14c3c4f5048a:16722:34)
at _EventProvider_Register_m44CAC9D9F9EA2B0E4E3883128A19E1B70C254EE2 (wasm-function[36952]:0xb5e21c)
at dynCall_viii (wasm-function[59645]:0xfae634)
at Object.dynCall_viii (blob:http://localhost:8080/04b7c931-a84d-4109-be72-14c3c4f5048a:26449:39)
at invoke_viii (blob:http://localhost:8080/04b7c931-a84d-4109-be72-14c3c4f5048a:18012:25)
at _EventSource_Initialize_m19DBF37360307BE0AF8E5F4D48CDFBB11C2DFD01 (wasm-function[37006]:0xb625f3)
at _EventSource__ctor_mF8965DE244C1780B06C51E727B299E74A0798A4B (wasm-function[37004]:0xb6211b)
at _EventSource__ctor_mB386B8134304A663129B2AE557487685C91A927B (wasm-function[37003]:0xb62064)
at _EventSource__ctor_m609A5F8A53C64F1F7E5CEEE5427E77F4D3F4B52A (wasm-function[37002]:0xb62055)
at _NetEventSource__ctor_mF7BB3B2E61DBC08C2BA259C942BD301E0D871A42 (wasm-function[44233]:0xcbf298)
at _NetEventSource__cctor_mD5EFCE110E61916033EEDD836273C0AE90E24C61 (wasm-function[44234]:0xcbf2d3)
at __Z66RuntimeInvoker_FalseVoid_t22962CB4C05B1D89B55A6E1139F0E87A90987017PFvvEPK10MethodInfoPvPS4_ [RuntimeInvoker_FalseVoid_t22962CB4C05B1D89B55A6E1139F0E87A90987017(void (*)(), MethodInfo const*, void*, void**)] (wasm-function[34637]:0xb1b7a2)
at dynCall_iiiii (wasm-function[59512]:0xfad748)
at Object.dynCall_iiiii (blob:http://localhost:8080/04b7c931-a84d-4109-be72-14c3c4f5048a:25784:40)
at invoke_iiiii (blob:http://localhost:8080/04b7c931-a84d-4109-be72-14c3c4f5048a:16682:33)
at __ZN6il2cpp2vm7Runtime6InvokeEPK10MethodInfoPvPS5_PP15Il2CppException [il2cpp::vm::Runtime::Invoke(MethodInfo const*, void*, void**, Il2CppException**)] (wasm-function[31163]:0xabc15c)
at __ZN6il2cpp2vm7Runtime9ClassInitEP11Il2CppClass [il2cpp::vm::Runtime::ClassInit(Il2CppClass*)] (wasm-function[31166]:0xabc31b)
at __Z33il2cpp_codegen_runtime_class_initP11Il2CppClass [il2cpp_codegen_runtime_class_init(Il2CppClass*)] (wasm-function[33183]:0xaff63d)
at _ClientWebSocket__ctor_m1D76A019F2A4599B3406D69CBFF9E7D507AF8CE1 (wasm-function[41192]:0xc1b14b)
at dynCall_vii (wasm-function[59629]:0xfae487)
at Object.dynCall_vii (blob:http://localhost:8080/04b7c931-a84d-4109-be72-14c3c4f5048a:26369:38)
at invoke_vii (blob:http://localhost:8080/04b7c931-a84d-4109-be72-14c3c4f5048a:17852:24)
at _U3CStartAsyncU3Ed__12_MoveNext_mBF82E7CA3D5D5245DBA451B9DACFC0BB7F669CFA (wasm-function[58841]:0xf7f1ac)
at __ZN23InterfaceActionInvoker06InvokeEjP11Il2CppClassP12Il2CppObject [InterfaceActionInvoker0::Invoke(unsigned int, Il2CppClass*, Il2CppObject*)] (wasm-function[25374]:0x9a85a9)
at dynCall_viii (wasm-function[59645]:0xfae634)
at Object.dynCall_viii (blob:http://localhost:8080/04b7c931-a84d-4109-be72-14c3c4f5048a:26449:39)
at invoke_viii (blob:http://localhost:8080/04b7c931-a84d-4109-be72-14c3c4f5048a:18012:25)
at _AsyncTaskMethodBuilder_Start_TisRuntimeObject_m92BC8163DF9CF13B73D292852457D9C7BCA93A84_gshared (wasm-function[38842]:0xba9b51)
at __Z136AsyncTaskMethodBuilder_Start_TisU3CStopAsyncU3Ed__13_t7557D35AA8BBA3B974B95C9060829AF458EB8A16_m023D0AB3C0FCB7B1CD179EC03052DAA47397F83EP64AsyncTaskMethodBuilder_t0CD1893D670405BED201BE8CA6F2E811F2C0F487PP62U3CStopAsyncU3Ed__13_t7557D35AA8BBA3B974B95C9060829AF458EB8A16PK10MethodInfo [AsyncTaskMethodBuilder_Start_TisU3CStopAsyncU3Ed__13_t7557D35AA8BBA3B974B95C9060829AF458EB8A16_m023D0AB3C0FCB7B1CD179EC03052DAA47397F83E(AsyncTaskMethodBuilder_t0CD1893D670405BED201BE8CA6F2E811F2C0F487*, U3CStopAsyncU3Ed__13_t7557D35AA8BBA3B974B95C9060829AF458EB8A16**, MethodInfo const*)] (wasm-function[58802]:0xf7b351)
at _clientWebSocket_StartAsync_m86FE80FE73137F0F413B8A8CB208C0FE3DB7644E (wasm-function[58823]:0xf7d10e)
at dynCall_iii (wasm-function[59497]:0xfad59e)
at Object.dynCall_iii (blob:http://localhost:8080/04b7c931-a84d-4109-be72-14c3c4f5048a:25709:38)
at invoke_iii (blob:http://localhost:8080/04b7c931-a84d-4109-be72-14c3c4f5048a:16532:31)
at _U3CStartAsyncU3Ed__11_MoveNext_m489A64178A150ADC9EC54018448CB515AA705D01 (wasm-function[58840]:0xf7ef04)
at __ZN23InterfaceActionInvoker06InvokeEjP11Il2CppClassP12Il2CppObject [InterfaceActionInvoker0::Invoke(unsigned int, Il2CppClass*, Il2CppObject*)] (wasm-function[25374]:0x9a85a9)
↧
MissingMethodException with jslib calling c# functions
I am using jslib plugin to use websockets in a webgl build. Whenever I call a c# function from jslib I get an error:
MissingMethodException: Client.OnMsg Due to: Attempted to access a missing member.
at System.RuntimeType.InvokeMember (System.String name, System.Reflection.BindingFlags bindingFlags, System.Reflection.Binder binder, System.Object target, System.Object[] providedArgs, System.Reflection.ParameterModifier[] modifiers, System.Globalization.CultureInfo culture, System.String[] namedParams) [0x00000] in <00000000000000000000000000000000>:0
(Filename: currently not available on il2cpp Line: -1)
My jslib code:
window.wsclient.onmessage = function(evt) {
console.log("[recv] "+evt.data);
var buffer = _malloc(lengthBytesUTF8(evt.data)+1);
stringToUTF8(evt.data, buffer, lengthBytesUTF8(evt.data)+1);
unityInstance.SendMessage('MainPlayer', 'OnMsg', buffer);
};
My c# code:
bool firstMsg = true;
public void OnMsg(string message)
{
if (firstMsg)
{
var msg = JsonUtility.FromJson(message.Split('}')[0] + "}");
firstMsg = false;
}
else
{
var msg = JsonUtility.FromJson(message.Split('}')[0] + "}");
}
}
Why am I getting this error in my builds?
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↧
Unity WebGL build and PHP Post communication
Hello, I am working on Unity Web-game and has a problem only in WebGL-build version uploaded to my server. On SendData Method I'm getting empty string as result.But in editor all ok.
My PHP looks like this:
0)
{
$handler1 = fopen($filePath,'r');
$content = fread($handler1,filesize($filePath));
fclose($handler1);
}
if((int)$score<(int)$content)
{
$handler2 = fopen($filePath,'w+');
fwrite($handler2,$score);
fclose($handler2);
}
else {
}
?>
And C# Method:
public IEnumerator SendData(string data)
{
sendCoroutine = true;
// if(data==String.Empty)
// data = textField.text;
WWWForm form = new WWWForm();
form.AddField("Score",data);
WWW w =new WWW(url+"data.php",form);
yield return w;
if (w.error != null)
{
Debug.Log("Not Response");
}
else
{
Debug.Log("Response text: "+w.text);
//text.text = w.text.ToString();
}
w.Dispose();
sendCoroutine = false;
}
First Try Was No Using Headers, but and with them I dont get desired result... What a problem may be here? Thanks you for answers! I really need it!
↧
WebGL uncaught abort(47) at Error
use websocket-sharp,when start connect:
Invoking error handler due to
Uncaught abort(47) at Error
at jsStackTrace (WEB7.wasm.framework.unityweb:8:22295)
at stackTrace [Object.stackTrace] (WEB7.wasm.framework.unityweb:8:22466)
at Object.onAbort (http://localhost/WEB7/Build/UnityLoader.js:4:11118)
at abort (WEB7.wasm.framework.unityweb:8:474611)
at wasm-function[42630]:0xb0b683
at wasm-function[17712]:0x601d21
at wasm-function[42095]:0xaf1591
at wasm-function[17712]:0x601d21
at wasm-function[42104]:0xaf2264
at wasm-function[18885]:0x6488d4
at wasm-function[18107]:0x616aae
at wasm-function[42570]:0xb0b28f
at dynCall_viiii [Object.dynCall_viiii] (WEB7.wasm.framework.unityweb:8:465440)
at invoke_viiii (WEB7.wasm.framework.unityweb:8:362098)
at wasm-function[42101]:0xaf1b50
at wasm-function[42108]:0xaf2566
at wasm-function[42568]:0xb0b262
at dynCall_viii [Object.dynCall_viii] (WEB7.wasm.framework.unityweb:8:464717)
at invoke_viii (WEB7.wasm.framework.unityweb:8:360805)
at wasm-function[18658]:0x63e338
at wasm-function[18689]:0x64104f
at wasm-function[41851]:0xae5e54
at wasm-function[18262]:0x623686
at wasm-function[41853]:0xae5e6d
at wasm-function[23397]:0x71b77a
at wasm-function[41825]:0xae4ede
at wasm-function[41891]:0xae70a4
at wasm-function[41904]:0xae750d
at wasm-function[41903]:0xae74d2
at wasm-function[16154]:0x5dff78
at wasm-function[42544]:0xb0af61
at dynCall_iiiii [Object.dynCall_iiiii] (WEB7.wasm.framework.unityweb:8:452168)
at invoke_iiiii (WEB7.wasm.framework.unityweb:8:337442)
at wasm-function[40209]:0xaa1ff0
at wasm-function[39527]:0xa825e7
at wasm-function[4117]:0x17edbe
at wasm-function[4116]:0x17ece7
at wasm-function[7749]:0x2bb2d4
at wasm-function[7746]:0x2ba0f6
at wasm-function[10129]:0x3b7f4a
at wasm-function[8057]:0x2de254
at wasm-function[10510]:0x3e3081
at wasm-function[10225]:0x3c089f
at wasm-function[10225]:0x3c08b4
at wasm-function[10219]:0x3c03ba
at wasm-function[10213]:0x3be75d
at wasm-function[42558]:0xb0b193
at dynCall_v [Object.dynCall_v] (WEB7.wasm.framework.unityweb:8:460550)
at browserIterationFunc (WEB7.wasm.framework.unityweb:8:178424)
at runIter [Object.runIter] (WEB7.wasm.framework.unityweb:8:181485),Invoking error handler due to
Uncaught abort(47) at Error
at jsStackTrace (WEB7.wasm.framework.unityweb:8:22295)
at stackTrace [Object.stackTrace] (WEB7.wasm.framework.unityweb:8:22466)
at Object.onAbort (http://localhost/WEB7/Build/UnityLoader.js:4:11118)
at abort (WEB7.wasm.framework.unityweb:8:474611)
at wasm-function[42630]:0xb0b683
at wasm-function[17712]:0x601d21
at wasm-function[42095]:0xaf1591
at wasm-function[17712]:0x601d21
at wasm-function[42104]:0xaf2264
at wasm-function[18885]:0x6488d4
at wasm-function[18107]:0x616aae
at wasm-function[42570]:0xb0b28f
at dynCall_viiii [Object.dynCall_viiii] (WEB7.wasm.framework.unityweb:8:465440)
at invoke_viiii (WEB7.wasm.framework.unityweb:8:362098)
at wasm-function[42101]:0xaf1b50
at wasm-function[42108]:0xaf2566
at wasm-function[42568]:0xb0b262
at dynCall_viii [Object.dynCall_viii] (WEB7.wasm.framework.unityweb:8:464717)
at invoke_viii (WEB7.wasm.framework.unityweb:8:360805)
at wasm-function[18658]:0x63e338
at wasm-function[18689]:0x64104f
at wasm-function[41851]:0xae5e54
at wasm-function[18262]:0x623686
at wasm-function[41853]:0xae5e6d
at wasm-function[23397]:0x71b77a
at wasm-function[41825]:0xae4ede
at wasm-function[41891]:0xae70a4
at wasm-function[41904]:0xae750d
at wasm-function[41903]:0xae74d2
at wasm-function[16154]:0x5dff78
at wasm-function[42544]:0xb0af61
at dynCall_iiiii [Object.dynCall_iiiii] (WEB7.wasm.framework.unityweb:8:452168)
at invoke_iiiii (WEB7.wasm.framework.unityweb:8:337442)
at wasm-function[40209]:0xaa1ff0
at wasm-function[39527]:0xa825e7
at wasm-function[4117]:0x17edbe
at wasm-function[4116]:0x17ece7
at wasm-function[7749]:0x2bb2d4
at wasm-function[7746]:0x2ba0f6
at wasm-function[10129]:0x3b7f4a
at wasm-function[8057]:0x2de254
at wasm-function[10510]:0x3e3081
at wasm-function[10225]:0x3c089f
at wasm-function[10225]:0x3c08b4
at wasm-function[10219]:0x3c03ba
at wasm-function[10213]:0x3be75d
at wasm-function[42558]:0xb0b193
at dynCall_v [Object.dynCall_v] (WEB7.wasm.framework.unityweb:8:460550)
at browserIterationFunc (WEB7.wasm.framework.unityweb:8:178424)
at runIter [Object.runIter] (WEB7.wasm.framework.unityweb:8:181485)
↧
namedpipe does not work in WebGL
Hello!
I am trying to connect my Unity app and Windows appliation
I use https://github.com/acdvorak/named-pipe-wrapper
It works properly in Editor and Windows stadalone appliation but doesnot work as WebGL
Could anyone helps me?
↧
Embedding WebGl game into a website.
I have a webgl unity game and I want to embed it into my website made using django and I want to do so without using any third party service such as dropbox. Someone kindly help me out.
↧
↧
XML Serialization not working on WebGL
I am using XML files and a file browser system to save and load scenes in runtime. I use System.XML.Serialization and it works on Windows build without any problem. However, when I try to use it on a web build it does not work. I can't serialize or deserialize XML files on Web.
Is there anybody who tried something similar, or who knows the reason why this does not work?
↧
Change bundle from WebGL to standalone,is it posible to rebundle a WebGL exported project into standalone
I have a project which I originally exported for WebGL, so I have all the exported assets (mainly .unityweb file) in my web server.
Now I'd like to have this as a standalone project, so that we don't need a browser to run it, but unfortunately, I lost the source of the project, so I acan't reexport it as standalone.
Is there any way I can achieve what I need with the old export I have for WebGL?,I have a project which I originally exported for WebGL, so I have all the exported assets (mainly .unityweb file) in my web server.
Now I'd like to have this as a standalone project, so that we don't need a browser to run it, but unfortunately, I lost the source of the project, so I can't reexport it as standalone.
Is there any way I can achieve what I need with the old export I have for WebGL?
↧
Voluemtric cloud works good in edit mode but doesn't appear after game built
I downloaded a voluemtric cloud asset from here :
https://github.com/SebLague/Clouds
It works great in edit mode, but after the game is built for pc or webgl the cloud just disappears.
I had the same issue when I once attached cloth component to a gameobject. In the end it was fixed after I turned on the "Import BlendShapes" of the fbx file in the asset fold.
So does any option in asset folds I should turn on/off to let the cloud show up after the game built?
↧
Failed Running UnityLinker.exe
Hi, i'm trying to compile my game for webgl but i whenever i try to compile it i get 2 different errors saying "UnityLinker.exe did not run properly" and
UnityEditor.BuildPlayerWindow+BuildMethodException: 3 errors
at UnityEditor.BuildPlayerWindow+DefaultBuildMethods.BuildPlayer (UnityEditor.BuildPlayerOptions options) [0x002bb] in :0
at UnityEditor.BuildPlayerWindow.CallBuildMethods (System.Boolean askForBuildLocation, UnityEditor.BuildOptions defaultBuildOptions) [0x00080] in :0
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
Android and iOS builds work fine, i can reproduce this only by building for webgl.
↧
↧
Failed Running UnityLinker.exe
Hi, i'm trying to compile my game for webgl but i whenever i try to compile it i get 2 different errors saying "UnityLinker.exe did not run properly" and
UnityEditor.BuildPlayerWindow+BuildMethodException: 3 errors
at UnityEditor.BuildPlayerWindow+DefaultBuildMethods.BuildPlayer (UnityEditor.BuildPlayerOptions options) [0x002bb] in :0
at UnityEditor.BuildPlayerWindow.CallBuildMethods (System.Boolean askForBuildLocation, UnityEditor.BuildOptions defaultBuildOptions) [0x00080] in :0
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
Android and iOS builds work fine, i can reproduce this only by building for webgl.
↧
Unity 2019.3.9f1 WebGL build error TypeLoadException when making release build
I'm using Unity 2019.3.9f1, and my build settings are as follows:
![alt text][1]
----------
When I start a build, it gets to about 90% before failing, with 3 errors logged in the console:
----------
![alt text][2]
----------
Here is the full stacktrace for each of these errors:
----------
--- ERROR 1 ---
TypeLoadException: Type UnityEditor.WebGL.Il2Cpp.WebGlIl2CppPlatformProvider has invalid vtable method slot 22 with method UnityEditorInternal.BaseIl2CppPlatformProvider:CreateUnityLinkerPlatformProvider ()
UnityEditor.WebGL.WebGlBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args) (at /Users/builduser/buildslave/unity/build/PlatformDependent/WebGL/Extensions/Unity.WebGL.extensions/BuildPostprocessor.cs:930)
UnityEditor.Modules.DefaultBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args, UnityEditor.BuildProperties& outProperties) (at :0)
UnityEditor.PostprocessBuildPlayer.Postprocess (UnityEditor.BuildTargetGroup targetGroup, UnityEditor.BuildTarget target, System.String installPath, System.String companyName, System.String productName, System.Int32 width, System.Int32 height, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at :0)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
--- ERROR 2 ---
Build completed with a result of 'Failed' in 5 seconds (5492 ms)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
--- ERROR 3 ---
UnityEditor.BuildPlayerWindow+BuildMethodException: 2 errors
at UnityEditor.BuildPlayerWindow+DefaultBuildMethods.BuildPlayer (UnityEditor.BuildPlayerOptions options) [0x002bb] in :0
at UnityEditor.BuildPlayerWindow.CallBuildMethods (System.Boolean askForBuildLocation, UnityEditor.BuildOptions defaultBuildOptions) [0x00080] in :0
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
----------
I have no clue how to proceed from here, and Googling has given me a lot of similar looking errors that are different enough to not apply to me (or, at least, the fixes that worked for their problems didn't work for me). I do have WebGL module added and installed for this version of unity.
Anyone know how to fix this build issue?
[1]: /storage/temp/156929-fhwsiru.png
[2]: /storage/temp/156931-ehownng.png
↧
WebGl Aura 2 Issues
Hi everyone,
I am building a game as my school project and I'm having lighting issues when trying to use Aura 2. When previewing the game the lighting works as it should but once I export HTML WebGl the lighting from Aura 2 doesn't show up it just has basic lighting. Am I just exporting this wrong or is Aura 2 not complatible with WebGl?
Any input would be great! If you would like to check out my progress on "Project Brick" you can do so by going to https://projectbrick.hallpaul.com/
I hope to be able to make the game so players can drop in a multiplayer lobby and run around the map picking up bricks to throw at one another. I am a beginner which is why making this game a networked multiplayer game is going to be a challenge.
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I have this out of memory issue when running my webgl game in iOS.
I have uploaded the webgl game in my website. When i run in my browser using my pc it is working fine. But when i run using my iPhone, it shows out of memory error. Can i know why? And if there is any way for me to build the game while handling memory issue? I have reduced the texture and it seems it is not working.
Is there any solution?
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Load image from url in Webplayer
Hi, I try to load an image from an url (as texture of an 3D object).
In Unity it works but in the webplayer it don't
What can i do?
public Texture2D TextureTemplate;
// Use this for initialization
void Start () {
StartCoroutine(DownloadAdd1("http://www.mywebsite.com/3d/upload/TestTemplate1.png"));
}
// Update is called once per frame
void Update () {
}
IEnumerator DownloadAdd1(string url)
{
Texture2D texture = new Texture2D(40, 40, TextureFormat.DXT1, false);
WWW www = new WWW(url);
yield return www;
www.LoadImageIntoTexture(texture);
TextureTemplate = texture;
this.GetComponent().material.mainTexture = TextureTemplate;
}
}
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Why is "PlayerLoop internal function has been called recursively"?
I have a project with three scenes: MainMenu, MainGame, and Tutorial. Both MainMenu and Tutorial work, but when I do a single click in the MainGame, it crashes on a WebGL build. Here is the Chrome console output after it crashes:
Uncaught RuntimeError: memory access out of bounds
at _free (wasm-function[52951]:0x10db4ed)
at __ZN17LowLevelAllocator4FreeEPvm (wasm-function[8927]:0x2bc581)
at __ZN21UnityDefaultAllocatorI17LowLevelAllocatorE10DeallocateEPv (wasm-function[13750]:0x4d1c93)
at __ZN13MemoryManager10DeallocateEPvRK10MemLabelIdPKci (wasm-function[4779]:0x183f1c)
at __Z19free_alloc_internalPvRK10MemLabelIdPKci (wasm-function[4889]:0x18c9a0)
at __Z25UnsafeUtility_CUSTOM_FreePvN16NativeCollection9AllocatorE (wasm-function[15238]:0x56d53d)
at dynCall_vii (wasm-function[53612]:0x1104fa0)
at Object.dynCall_vii (blob:http://localhost:53849/48429baf-edde-4828-8099-f09d233647bc:25400:38)
at invoke_vii (blob:http://localhost:53849/48429baf-edde-4828-8099-f09d233647bc:17122:24)
at _UnsafeUtility_Free_mAC082BB03B10D20CA9E5AD7FBA33164DF2B52E89 (wasm-function[36152]:0xb7d6cb)
at dynCall_viii (wasm-function[53625]:0x11050f0)
at Object.dynCall_viii (blob:http://localhost:53849/48429baf-edde-4828-8099-f09d233647bc:25465:39)
at invoke_viii (blob:http://localhost:53849/48429baf-edde-4828-8099-f09d233647bc:17252:25)
at _NativeArray_1_Deallocate_mDCC2D067B158C5D81AABE2D891457F7FAE176E39_gshared (wasm-function[33558]:0xab5961)
at __Z66NativeArray_1_Deallocate_mDCC2D067B158C5D81AABE2D891457F7FAE176E39P55NativeArray_1_tB31B70F26D775FF328C22A95A8368F635AE1B3E2PK10MethodInfo (wasm-function[33560]:0xab59ac)
at dynCall_vii (wasm-function[53612]:0x1104fa0)
at Object.dynCall_vii (blob:http://localhost:53849/48429baf-edde-4828-8099-f09d233647bc:25400:38)
at invoke_vii (blob:http://localhost:53849/48429baf-edde-4828-8099-f09d233647bc:17122:24)
at _NativeArray_1_Dispose_mF72DABC111FD83B36731EBA316BF9FD50426160B_gshared (wasm-function[33561]:0xab5a33)
at __Z63NativeArray_1_Dispose_mF72DABC111FD83B36731EBA316BF9FD50426160BP55NativeArray_1_tB31B70F26D775FF328C22A95A8368F635AE1B3E2PK10MethodInfo (wasm-function[23197]:0x77ec4d)
at dynCall_vii (wasm-function[53612]:0x1104fa0)
at Object.dynCall_vii (blob:http://localhost:53849/48429baf-edde-4828-8099-f09d233647bc:25400:38)
at invoke_vii (blob:http://localhost:53849/48429baf-edde-4828-8099-f09d233647bc:17122:24)
at _SpriteShapeController_BakeCollider_m2F7DBFEB86FFD7EB4C90E81B00CD220B01C22926 (wasm-function[23219]:0x781130)
at dynCall_vii (wasm-function[53612]:0x1104fa0)
at Object.dynCall_vii (blob:http://localhost:53849/48429baf-edde-4828-8099-f09d233647bc:25400:38)
at invoke_vii (blob:http://localhost:53849/48429baf-edde-4828-8099-f09d233647bc:17122:24)
at _SpriteShapeController_OnWillRenderObject_mE46E41924A2C2ACD9EB9032A33159B1289B5FD92 (wasm-function[23217]:0x7802be)
at __Z65RuntimeInvoker_TrueVoid_t22962CB4C05B1D89B55A6E1139F0E87A90987017PFvvEPK10MethodInfoPvPS4_ (wasm-function[20055]:0x6b740e)
at dynCall_iiiii (wasm-function[53510]:0x11044c3)
at Object.dynCall_iiiii (blob:http://localhost:53849/48429baf-edde-4828-8099-f09d233647bc:24890:40)
at invoke_iiiii (blob:http://localhost:53849/48429baf-edde-4828-8099-f09d233647bc:16102:33)
at __ZN6il2cpp2vm7Runtime6InvokeEPK10MethodInfoPvPS5_PP15Il2CppException (wasm-function[50922]:0x1096e9c)
at _il2cpp_runtime_invoke (wasm-function[50088]:0x107dc58)
at __Z23scripting_method_invoke18ScriptingMethodPtr18ScriptingObjectPtrR18ScriptingArgumentsP21ScriptingExceptionPtrb (wasm-function[5073]:0x199a0d)
at __ZN19ScriptingInvocation6InvokeEP21ScriptingExceptionPtrb (wasm-function[5071]:0x1997cb)
at __ZN13MonoBehaviour19HandleNotificationsEPviR11MessageData (wasm-function[14237]:0x508015)
at __ZN16MessageForwarder13HandleMessageEPviR11MessageData (wasm-function[5862]:0x1e46d8)
at __ZN10GameObject14SendMessageAnyERK17MessageIdentifierR11MessageData (wasm-function[5860]:0x1e4661)
at __ZN5Unity9Component14SendMessageAnyERK17MessageIdentifierR11MessageData (wasm-function[5859]:0x1e443e)
at __Z9CullSceneR11CullResults (wasm-function[13304]:0x4a3fbc)
at __ZN6Camera10CustomCullERK23CameraCullingParametersR11CullResultsb (wasm-function[12512]:0x43922e)
at __ZN13RenderManager13RenderCamerasEiPFvvES1_ (wasm-function[12482]:0x43445d)
at __Z12PlayerRenderb (wasm-function[12480]:0x433b43)
at __ZZ23InitPlayerLoopCallbacksvEN45PostLateUpdateFinishFrameRenderingRegistrator7ForwardEv (wasm-function[12405]:0x42ec0f)
at __Z17ExecutePlayerLoopP22NativePlayerLoopSystem (wasm-function[11914]:0x3f55c3)
at __Z17ExecutePlayerLoopP22NativePlayerLoopSystem (wasm-function[11914]:0x3f55d8)
at __Z10PlayerLoopv (wasm-function[11901]:0x3f4705)
at __ZL8MainLoopv (wasm-function[11890]:0x3f249e)
at dynCall_v (wasm-function[53587]:0x1104d26)
An abnormal situation has occurred: the PlayerLoop internal function has been called recursively. Please contact Customer Support with a sample project so that we can reproduce the problem and troubleshoot it.
Unity.Collections.LowLevel.Unsafe.UnsafeUtility:Free(Void*, Allocator)
Unity.Collections.NativeArray`1:Deallocate()
Unity.Collections.NativeArray`1:Dispose()
UnityEngine.U2D.SpriteShapeController:BakeCollider()
UnityEngine.U2D.SpriteShapeController:OnWillRenderObject()
[./Runtime/Misc/PlayerLoop.cpp line 377]
(Filename: ./Runtime/Misc/PlayerLoop.cpp Line: 377)
This won't happen when I debug the game within Unity, but when I do a WebGL Development Build (and regular Build), it will give this error. I've tracked my memory usage and I don't ever see it peek at any point. What could be causing this?
Unity: 2019.3.8f1
Build: WebGL (Dev Build)
Source code: https://github.com/javaknight1/savemygrandparents
Thanks!
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Cannot run WebGL built without exception support
Hi
I have a strange issue when building WebGL version of our app on 2019.3.6 and 2019.3.9.
If I will set the Enable Exception to anything else than Full Stacktrace the build will complete but when loading will throw the following error:
An error occurred running the Unity content on this page. See your browser JavaScript console for more info. The error was:
uncaught exception: abort({}) at jsStackTrace (preview.wasm.framework.unityweb:8:22472)
stackTrace (preview.wasm.framework.unityweb:8:22643)
onAbort@http://localhost:53164/Build/UnityLoader.js:4:11118
abort (preview.wasm.framework.unityweb:8:600647)
___syscall192 (preview.wasm.framework.unityweb:8:175445)
@blob:http://localhost:53164/2628f98a-7fde-4a8a-85db-c0f2af56fb91 line 8 > WebAssembly.instantiate:wasm-function[82476]:0x173a8cc (blob:http://localhost:53164/2628f98a-7fde-4a8a-85db-c0f2af56fb91 line 8 > WebAssembly.instantiate:wasm-function[80487]:0x16e135c)
@blob:http://localhost:53164/2628f98a-7fde-4a8a-85db-c0f2af56fb91 line 8 > WebAssembly.instantiate:wasm-function[82127]:0x1726539 (blob:http://localhost:53164/2628f98a-7fde-4a8a-85db-c0f2af56fb91 line 8 > WebAssembly.instantiate:wasm-function[82126]:0x17264b9)
@blob:http://localhost:53164/2628f98a-7fde-4a8a-85db-c0f2af56fb91 line 8 > WebAssembly.instantiate:wasm-function[80656]:0x16e983c (blob:http://localhost:53164/2628f98a-7fde-4a8a-85db-c0f2af56fb91 line 8 > WebAssembly.instantiate:wasm-function[80653]:0x16e95a3)
@blob:http://localhost:53164/2628f98a-7fde-4a8a-85db-c0f2af56fb91 line 8 > WebAssembly.instantiate:wasm-function[80670]:0x16e9e09 (blob:http://localhost:53164/2628f98a-7fde-4a8a-85db-c0f2af56fb91 line 8 > WebAssembly.instantiate:wasm-function[69038]:0x14697f7)
@blob:http://localhost:53164/2628f98a-7fde-4a8a-85db-c0f2af56fb91 line 8 > WebAssembly.instantiate:wasm-function[60778]:0x12d8e4c (blob:http://localhost:53164/2628f98a-7fde-4a8a-85db-c0f2af56fb91 line 8 > WebAssembly.instantiate:wasm-function[60780]:0x12d8ef2)
@blob:http://localhost:53164/2628f98a-7fde-4a8a-85db-c0f2af56fb91 line 8 > WebAssembly.instantiate:wasm-function[27275]:0xc24812 (blob:http://localhost:53164/2628f98a-7fde-4a8a-85db-c0f2af56fb91 line 8 > WebAssembly.instantiate:wasm-function[81030]:0x16f94a0)
@blob:http://localhost:53164/2628f98a-7fde-4a8a-85db-c0f2af56fb91 line 8 > WebAssembly.instantiate:wasm-function[81032]:0x16f9625 (blob:http://localhost:53164/2628f98a-7fde-4a8a-85db-c0f2af56fb91 line 8 > WebAssembly.instantiate:wasm-function[39078]:0xe7e09d)
@blob:http://localhost:53164/2628f98a-7fde-4a8a-85db-c0f2af56fb91 line 8 > WebAssembly.instantiate:wasm-function[39090]:0xe7ec3e (blob:http://localhost:53164/2628f98a-7fde-4a8a-85db-c0f2af56fb91 line 8 > WebAssembly.instantiate:wasm-function[39089]:0xe7eba0)
@blob:http://localhost:53164/2628f98a-7fde-4a8a-85db-c0f2af56fb91 line 8 > WebAssembly.instantiate:wasm-function[38593]:0xe6d1f7 (blob:http://localhost:53164/2628f98a-7fde-4a8a-85db-c0f2af56fb91 line 8 > WebAssembly.instantiate:wasm-function[68511]:0x1450339)
@blob:http://localhost:53164/2628f98a-7fde-4a8a-85db-c0f2af56fb91 line 8 > WebAssembly.instantiate:wasm-function[68510]:0x1450260 (blob:http://localhost:53164/2628f98a-7fde-4a8a-85db-c0f2af56fb91 line 8 > WebAssembly.instantiate:wasm-function[68523]:0x1450d46)
@blob:http://localhost:53164/2628f98a-7fde-4a8a-85db-c0f2af56fb91 line 8 > WebAssembly.instantiate:wasm-function[62450]:0x133a34b (blob:http://localhost:53164/2628f98a-7fde-4a8a-85db-c0f2af56fb91 line 8 > WebAssembly.instantiate:wasm-function[62451]:0x133a4b0)
@blob:http://localhost:53164/2628f98a-7fde-4a8a-85db-c0f2af56fb91 line 8 > WebAssembly.instantiate:wasm-function[27291]:0xc24ad6 (blob:http://localhost:53164/2628f98a-7fde-4a8a-85db-c0f2af56fb91 line 8 > WebAssembly.instantiate:wasm-function[81030]:0x16f94a0)
@blob:http://localhost:53164/2628f98a-7fde-4a8a-85db-c0f2af56fb91 line 8 > WebAssembly.instantiate:wasm-function[80393]:0x16dd64b (blob:http://localhost:53164/2628f98a-7fde-4a8a-85db-c0f2af56fb91 line 8 > WebAssembly.instantiate:wasm-function[4456]:0x1f0aa6)
@blob:http://localhost:53164/2628f98a-7fde-4a8a-85db-c0f2af56fb91 line 8 > WebAssembly.instantiate:wasm-function[4455]:0x1f09cf (blob:http://localhost:53164/2628f98a-7fde-4a8a-85db-c0f2af56fb91 line 8 > WebAssembly.instantiate:wasm-function[9915]:0x4030f5)
@blob:http://localhost:53164/2628f98a-7fde-4a8a-85db-c0f2af56fb91 line 8 > WebAssembly.instantiate:wasm-function[10247]:0x41caa7 (blob:http://localhost:53164/2628f98a-7fde-4a8a-85db-c0f2af56fb91 line 8 > WebAssembly.instantiate:wasm-function[10335]:0x421bd8)
@blob:http://localhost:53164/2628f98a-7fde-4a8a-85db-c0f2af56fb91 line 8 > WebAssembly.instantiate:wasm-function[10327]:0x42114f (blob:http://localhost:53164/2628f98a-7fde-4a8a-85db-c0f2af56fb91 line 8 > WebAssembly.instantiate:wasm-function[9916]:0x40321f)
@blob:http://localhost:53164/2628f98a-7fde-4a8a-85db-c0f2af56fb91 line 8 > WebAssembly.instantiate:wasm-function[10247]:0x41caa7 (blob:http://localhost:53164/2628f98a-7fde-4a8a-85db-c0f2af56fb91 line 8 > WebAssembly.instantiate:wasm-function[10247]:0x41caa7)
@blob:http://localhost:53164/2628f98a-7fde-4a8a-85db-c0f2af56fb91 line 8 > WebAssembly.instantiate:wasm-function[10335]:0x421bd8 (blob:http://localhost:53164/2628f98a-7fde-4a8a-85db-c0f2af56fb91 line 8 > WebAssembly.instantiate:wasm-function[10327]:0x42114f)
@blob:http://localhost:53164/2628f98a-7fde-4a8a-85db-c0f2af56fb91 line 8 > WebAssembly.instantiate:wasm-function[9916]:0x40321f (blob:http://localhost:53164/2628f98a-7fde-4a8a-85db-c0f2af56fb91 line 8 > WebAssembly.instantiate:wasm-function[10492]:0x42e9bb)
@blob:http://localhost:53164/2628f98a-7fde-4a8a-85db-c0f2af56fb91 line 8 > WebAssembly.instantiate:wasm-function[10491]:0x42e703 (blob:http://localhost:53164/2628f98a-7fde-4a8a-85db-c0f2af56fb91 line 8 > WebAssembly.instantiate:wasm-function[10490]:0x42e596)
@blob:http://localhost:53164/2628f98a-7fde-4a8a-85db-c0f2af56fb91 line 8 > WebAssembly.instantiate:wasm-function[10489]:0x42e4cd (blob:http://localhost:53164/2628f98a-7fde-4a8a-85db-c0f2af56fb91 line 8 > WebAssembly.instantiate:wasm-function[10440]:0x42a484)
@blob:http://localhost:53164/2628f98a-7fde-4a8a-85db-c0f2af56fb91 line 8 > WebAssembly.instantiate:wasm-function[4785]:0x211823 (blob:http://localhost:53164/2628f98a-7fde-4a8a-85db-c0f2af56fb91 line 8 > WebAssembly.instantiate:wasm-function[4781]:0x210fff)
@blob:http://localhost:53164/2628f98a-7fde-4a8a-85db-c0f2af56fb91 line 8 > WebAssembly.instantiate:wasm-function[9480]:0x3dbcec (blob:http://localhost:53164/2628f98a-7fde-4a8a-85db-c0f2af56fb91 line 8 > WebAssembly.instantiate:wasm-function[9414]:0x3d2bd3)
@blob:http://localhost:53164/2628f98a-7fde-4a8a-85db-c0f2af56fb91 line 8 > WebAssembly.instantiate:wasm-function[10688]:0x444c13 (blob:http://localhost:53164/2628f98a-7fde-4a8a-85db-c0f2af56fb91 line 8 > WebAssembly.instantiate:wasm-function[10687]:0x444708)
@blob:http://localhost:53164/2628f98a-7fde-4a8a-85db-c0f2af56fb91 line 8 > WebAssembly.instantiate:wasm-function[10685]:0x4445ef (blob:http://localhost:53164/2628f98a-7fde-4a8a-85db-c0f2af56fb91 line 8 > WebAssembly.instantiate:wasm-function[10681]:0x443fd4)
@blob:http://localhost:53164/2628f98a-7fde-4a8a-85db-c0f2af56fb91 line 8 > WebAssembly.instantiate:wasm-function[10674]:0x443b09 (blob:http://localhost:53164/2628f98a-7fde-4a8a-85db-c0f2af56fb91 line 8 > WebAssembly.instantiate:wasm-function[10540]:0x431943)
@blob:http://localhost:53164/2628f98a-7fde-4a8a-85db-c0f2af56fb91 line 8 > WebAssembly.instantiate:wasm-function[10539]:0x4314da
UnityModule [UnityModule/Module._main] (preview.wasm.framework.unityweb:8:535744)
callMain (preview.wasm.framework.unityweb:8:599437)
doRun (preview.wasm.framework.unityweb:8:600110)
run (preview.wasm.framework.unityweb:8:600289)
runCaller (preview.wasm.framework.unityweb:8:599064)
removeRunDependency (preview.wasm.framework.unityweb:8:28576)
processDataJob@http://localhost:53164/Build/UnityLoader.js:4:5421
schedule/i.callback@http://localhost:53164/Build/UnityLoader.js:3:19246
The fact I have to keep all of that and have logs in my app is really a killer.
Does anyone know how I could build a version without Exception support?
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