I have a really basic project with one sprite and one text. Everything works fine on the Unity Editor when I run the project, however, when I try to build it for WebGL my sprites disappear and only text is visible. I hope my question wasn't confusing, ask me if you need more clarifications.
[Here](https://ibb.co/xFxP788) you can see that the box and the text is visible when running the game in the editor(PS: Ignore the cyan box, sometimes my computer displays the text like that for some reason. It works after building tho)
[Here is the result after building to WebGL](https://ibb.co/c6kVtZV). As you can see only the text is visible but not the box.
**Things I've tried but didn't work:**
• I tried creating a new scene and adding the text and sprite again.
• I tried creating a new project
• I tried updating my Unity from 2019.2.9f1 to 2019.2.12f1
Any help would be appreciated.
↧
Sprites won't show after building to WebGL.
↧
i cant use wepGL in unity
when i install webGL i see this message before , after install it when i go to unity i select WebGL it says "no webGL module loaded" how i can solve it
↧
↧
Shift + KeyCode.Equals works in Unity Editor but not on WebGL build
Hi!
This is quite strange problem. I have many key combinations in my game (Shift+1, Shift+5, AltGr+2...) and they work perfectly in Editor and on browser window. Only the combination KeyCode.LeftShift + KeyCode.Equals fails to work when playing the WebGL build on browser even though it works perfectly in Editor.
I am using Finnish keyboard and the symbol I want to get is '?'. I tested which KeyCode would get me there and found out that KeyCode.Equals does the job. As I described above, it works in Unity Editor. Any thoughts on this? I don't have a clue what could cause this behaviour on WebGL. The code should not have any errors.
↧
Where to set Total_Memory?
I'm building a WebGL site and been reading about Unity Heap Size. It states that I can change the Total_Memory in the html file after the build. However I don't see anything like that in the html file. Where do I adjust it? It's also not available in the build settings.
Hope you can help me out.
↧
How to build WebGL file browser?
Hello friends.
I need some help with Unity WebGL I am working on the VR side, I need some doubt about the WebGL file browser. if anyone has a WebGL file browser-related link, I need that because in WebGL File browser how to create in unity, needs help guys. Thanks in advance.
↧
↧
WebGL Run in Background only works 1 update per second
In my multiplayer game, I need 50 update calls in background. (If not 50, More than 1 would be better) Whenever the host minimizes or loses focus, it ends up as packet loss and massive lag (frozen gamestate) to the clients. How can I make WebGL game run in background properly?
↧
Uncaught exception: abort(190) at jsStackTrace
I'm currently running unity 2019.1.5 on Windows 10
The error has occurred on edge and firefox, and I assume it will happen on chrome as well but haven't tested it because I'm running it as a local file. I'm also not sure if running it locally has any effect on my problem or not.
This is the full error message:
uncaught exception: abort(190) at jsStackTrace (FruitRollit.wasm.framework.unityweb:8:22472)
stackTrace (FruitRollit.wasm.framework.unityweb:8:22643)
onAbort@file:///C:/Users/***/Downloads/MFML/FruitRollit/Build/UnityLoader.js:4:11065
abort (FruitRollit.wasm.framework.unityweb:8:482129)
@blob:null/1cd04beb-579f-4f86-a174-b65548613057 line 8 > WebAssembly.instantiate:wasm-function[47543]:0xf452f0 (blob:null/1cd04beb-579f-4f86-a174-b65548613057 line 8 > WebAssembly.instantiate:wasm-function[27398]:0xbd7f34)
@blob:null/1cd04beb-579f-4f86-a174-b65548613057 line 8 > WebAssembly.instantiate:wasm-function[27396]:0xbd7edd (blob:null/1cd04beb-579f-4f86-a174-b65548613057 line 8 > WebAssembly.instantiate:wasm-function[25967]:0xbb707c)
@blob:null/1cd04beb-579f-4f86-a174-b65548613057 line 8 > WebAssembly.instantiate:wasm-function[45746]:0xefe21a (blob:null/1cd04beb-579f-4f86-a174-b65548613057 line 8 > WebAssembly.instantiate:wasm-function[45244]:0xeeadb4)
@blob:null/1cd04beb-579f-4f86-a174-b65548613057 line 8 > WebAssembly.instantiate:wasm-function[4703]:0x1eb89c (blob:null/1cd04beb-579f-4f86-a174-b65548613057 line 8 > WebAssembly.instantiate:wasm-function[4702]:0x1eb7ca)
@blob:null/1cd04beb-579f-4f86-a174-b65548613057 line 8 > WebAssembly.instantiate:wasm-function[7492]:0x2c244f (blob:null/1cd04beb-579f-4f86-a174-b65548613057 line 8 > WebAssembly.instantiate:wasm-function[7489]:0x2c1803)
@blob:null/1cd04beb-579f-4f86-a174-b65548613057 line 8 > WebAssembly.instantiate:wasm-function[10027]:0x3dd25b (blob:null/1cd04beb-579f-4f86-a174-b65548613057 line 8 > WebAssembly.instantiate:wasm-function[7932]:0x2f7afa)
@blob:null/1cd04beb-579f-4f86-a174-b65548613057 line 8 > WebAssembly.instantiate:wasm-function[10900]:0x43b521 (blob:null/1cd04beb-579f-4f86-a174-b65548613057 line 8 > WebAssembly.instantiate:wasm-function[10167]:0x3eb46a)
@blob:null/1cd04beb-579f-4f86-a174-b65548613057 line 8 > WebAssembly.instantiate:wasm-function[10167]:0x3eb47f (blob:null/1cd04beb-579f-4f86-a174-b65548613057 line 8 > WebAssembly.instantiate:wasm-function[10160]:0x3ea746)
@blob:null/1cd04beb-579f-4f86-a174-b65548613057 line 8 > WebAssembly.instantiate:wasm-function[10154]:0x3e8dbf (blob:null/1cd04beb-579f-4f86-a174-b65548613057 line 8 > WebAssembly.instantiate:wasm-function[47328]:0xf448ad)
UnityModule [UnityModule/Module.dynCall_v] (FruitRollit.wasm.framework.unityweb:8:465548)
browserIterationFunc (FruitRollit.wasm.framework.unityweb:8:175278)
runIter (FruitRollit.wasm.framework.unityweb:8:178351)
Browser_mainLoop_runner (FruitRollit.wasm.framework.unityweb:8:176813)
Whatever help I can get on this is greatly appreciated, and please let me know if there's any additional information I can provide.
↧
Hosting a webgl game on a Blazor ASP.NET application?
I have gotten the game to load correctly on Microsoft Edge using [this tutorial.][1]
But when trying to load on Chrome, it seems like the assets like sprites are not loaded. This error is outputted to the Chrome console.
e4148865-aad0-4c76-8008-a3832024dacb:8 GL.End requires material.SetPass before!
(Filename: ./Runtime/GfxDevice/DrawImmediate.cpp Line: 172)
----------
Does anyone have an updated tutorial for .NET Core 3?
[1]: http://codingwithoutcollege.com/tutorials/unity-webgl-net-core-2-0/
↧
why i see black screen in any unity web game
when i open web game made with unity(some Games) i see black Screen but i still can click and play but every thing in the game is black
↧
↧
Problem with build Web Game
Good Morning.
I have difficulty building my web game, it starts building but when it comes to the *building binary native lpi cpp part*, it crashes and shows the errors in the image.
![alt text][1]
[1]: /storage/temp/149302-2.jpeg
I searched several forums and discussions on the subject but couldn't find a solution. My unity version is 2019.1.0, I tried to upgrade to the latest, but the error continues.
↧
WebGL Addressables Exception
I'm building a WebGL application and i am trying to use Addressables to manage the assets.
Unity used 2019.3.0f1 and Addressables version 1.1.10
The code I'm using is a simple reference load that would spawn a prefab.
----------
public class AddressableManager : MonoBehaviour
{
[SerializeField] private AssetReference reference = null;
private void Start()
{
reference.LoadAssetAsync().Completed += AddressableManager_Completed;
}
private void AddressableManager_Completed(AsyncOperationHandle obj)
{
Debug.Log(obj.Result);
if (obj.Result == null) return;
GameObject prefab = Instantiate(obj.Result);
}
}
----------
After I have build the Player Content, the asset loads within the Editor.
The materials of the spawned object are pink, but not missing.
When I open the application within http://locahost, I'm receiving the following error message:
----------
![alt text][1]
[1]: https://cdn.discordapp.com/attachments/497874004401586176/652094082260140042/unknown.png
Exception encountered in operation UnityEngine.AddressableAssets.Initialization.InitializationOperation, result='', status='Succeeded' - Chain: ChainOperation of Type: UnityEngine.GameObject failed because dependent operation failed
Dependency Exception
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, String, Object[])
UnityEngine.Debug:LogErrorFormat(String, Object[])
UnityEngine.AddressableAssets.AddressablesImpl:LogException(AsyncOperationHandle, Exception)
System.Action`2:Invoke(AsyncOperationHandle, Object)
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:set_OperationException(Exception)
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete(Object, Boolean, String)
UnityEngine.ResourceManagement.ChainOperation`2:OnWrappedCompleted(AsyncOperationHandle`1)
System.Action`1:Invoke(AsyncOperationHandle`1)
DelegateList`1:Invoke(AsyncOperationHandle`1)
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent()
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:UnityEngine.ResourceManagement.AsyncOperations.IAsyncOperation.InvokeCompletionEvent()
UnityEngine.ResourceManagement.ResourceManager:ExecuteDeferredCallbacks()
UnityEngine.ResourceManagement.ResourceManager:Update(Single)
System.Action`1:Invoke(Single)
MonoBehaviourCallbackHooks:Update()
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
----------
For the Profile Settings I tried several changes.
First, I used the default Local Build Path en Local Load Path.
Second, I tried to change the Load Path to my remove localhost url build location.
Does anyone know why I am receiving this error message and how I could solve it?
Thank you in advance.
↧
How to retrieve data from WebGL Instance
Using Unity 2019.2.15f1
I am creating a project, which has the generated WebGL player embedded into AngularJS view. I have managed to set up everything so that I am able to send data to the game using `instance.SendMessage()` function from Js.
I have implemented the jslib file successfuly, and it is able to print data from the game into the console. My question is, how to access the function within the generated script (the one with a random alphanumerical name) so that I can access the data and fetch it to AngularJS' controller for processing
My jslib plugin: mergeInto(LibraryManager.library, { receiveText: function(text) { console.log(Pointer_stringify(text)); return Pointer_stringify(text); } }); The problem is that I do not know how to catch the value that is being returned by this function, how/from where can I call it to get the data I need? ![alt text][1] ![alt text][2] [1]: /storage/temp/149753-02.png [2]: /storage/temp/149754-03.png
My jslib plugin: mergeInto(LibraryManager.library, { receiveText: function(text) { console.log(Pointer_stringify(text)); return Pointer_stringify(text); } }); The problem is that I do not know how to catch the value that is being returned by this function, how/from where can I call it to get the data I need? ![alt text][1] ![alt text][2] [1]: /storage/temp/149753-02.png [2]: /storage/temp/149754-03.png
↧
way my game is not working after build to WebGL?
I have been working on this game for three months now and after I finally try to export it to see the demo of the game is not working this is a picture to see what's the problem please help![alt text][1]
[1]: /storage/temp/149757-screenshot-11.png
↧
↧
I cant build WebGL
So I tried to use unity 2020, 2019, 2018, 2017 and i cant build my project to WebGL. There are 3 errors:
Failed running C:\Program Files\Unity\Hub\Editor\2020.1.0a14\Editor\Data\il2cpp/build/deploy/net471/il2cpp.exe --convert-to-cpp --dotnetprofile="unityaot" --compile-cpp --libil2cpp-static --platform="WebGL" --architecture="EmscriptenJavaScript" --configuration="Debug" --outputpath="C:\Users\64CA~1\Physics\Assets /../Temp/StagingArea/Data\Native\build.bc" --cachedirectory="C:\Users\64CA~1\Physics\Assets\..\Library/il2cpp_cache" --compiler-flags="-Oz -DIL2CPP_EXCEPTION_DISABLED=1 " --emit-method-map --additional-libraries="C:/Program Files/Unity/Hub/Editor/2020.1.0a14/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_AccessibilityModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2020.1.0a14/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_AIModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2020.1.0a14/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_AndroidJNIModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2020.1.0a14/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_AnimationModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2020.1.0a14/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_AssetBundleModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2020.1.0a14/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_AudioModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2020.1.0a14/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_ClothModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2020.1.0a14/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_CoreModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2020.1.0a14/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_CrashReportingModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2020.1.0a14/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_DirectorModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2020.1.0a14/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_DSPGraphModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2020.1.0a14/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_GameCenterModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2020.1.0a14/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_GridModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2020.1.0a14/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_HotReloadModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2020.1.0a14/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_ImageConversionModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2020.1.0a14/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_IMGUIModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2020.1.0a14/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_InputLegacyModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2020.1.0a14/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_InputModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2020.1.0a14/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_JSONSerializeModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2020.1.0a14/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_LocalizationModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2020.1.0a14/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_ParticleSystemModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2020.1.0a14/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_PerformanceReportingModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2020.1.0a14/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_Physics2DModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2020.1.0a14/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_PhysicsModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2020.1.0a14/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_ProfilerModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2020.1.0a14/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_ScreenCaptureModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2020.1.0a14/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_SharedInternalsModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2020.1.0a14/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_SpriteMaskModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2020.1.0a14/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_SpriteShapeModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2020.1.0a14/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_StreamingModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2020.1.0a14/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_SubstanceModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2020.1.0a14/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_SubsystemsModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2020.1.0a14/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_TerrainModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2020.1.0a14/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_TerrainPhysicsModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2020.1.0a14/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_TextCoreModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2020.1.0a14/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_TextRenderingModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2020.1.0a14/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_TilemapModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2020.1.0a14/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_TLSModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2020.1.0a14/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_UIElementsModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2020.1.0a14/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_UIModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2020.1.0a14/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_UmbraModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2020.1.0a14/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_UNETModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2020.1.0a14/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_UnityAnalyticsModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2020.1.0a14/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_UnityConnectModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2020.1.0a14/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_UnityTestProtocolModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2020.1.0a14/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_UnityWebRequestAssetBundleModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2020.1.0a14/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_UnityWebRequestAudioModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2020.1.0a14/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_UnityWebRequestModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2020.1.0a14/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_UnityWebRequestTextureModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2020.1.0a14/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_UnityWebRequestWWWModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2020.1.0a14/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_VehiclesModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2020.1.0a14/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_VFXModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2020.1.0a14/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_VideoModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2020.1.0a14/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_VRModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2020.1.0a14/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_WebGLModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2020.1.0a14/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_WindModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2020.1.0a14/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_XRModule_Dynamic.bc" --profiler-report --map-file-parser="C:/Program Files/Unity/Hub/Editor/2020.1.0a14/Editor/Data/Tools/MapFileParser/MapFileParser.exe" --directory="C:/Users/Матвей Новосёлов/Physics/Temp/StagingArea/Data/Managed" --generatedcppdir="C:/Users/Матвей Новосёлов/Physics/Temp/StagingArea/Data/il2cppOutput"
stdout:
Building build.bc with EmscriptenToolChain
Output directory: C:\Users\64CA~1\Physics\Temp\StagingArea\Data\Native
Cache directory: C:\Users\64CA~1\Physics\Library\il2cpp_cache
ObjectFiles: 146 of which compiled: 0
Total compilation time: 1768 milliseconds.
Response file: C:\Users\64CA~1\AppData\Local\Temp\_10750~1\response.rsp
Response file: C:\Users\64CA~1\AppData\Local\Temp\_18199~1\response.rsp
il2cpp.exe didn't catch exception: Unity.IL2CPP.Building.BuilderFailedException: "C:\Program Files\Unity\Hub\Editor\2020.1.0a14\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\Emscripten_Win\python\2.7.5.3_64bit\python.exe" -E "C:\Program Files\Unity\Hub\Editor\2020.1.0a14\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\Emscripten\emcc" -o "C:\Users\64CA~1\Physics\Library\il2cpp_cache\linkresult_E58D24CD86FF6A103EF1B08E2A108BEB\build.bc" -s TOTAL_MEMORY=384MB -s DISABLE_EXCEPTION_CATCHING=0 -s WASM=0 -O1 -g0 "C:\Program Files\Unity\Hub\Editor\2020.1.0a14\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_AccessibilityModule_Dynamic.bc" "C:\Program Files\Unity\Hub\Editor\2020.1.0a14\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_AIModule_Dynamic.bc" "C:\Program Files\Unity\Hub\Editor\2020.1.0a14\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_AndroidJNIModule_Dynamic.bc" "C:\Program Files\Unity\Hub\Editor\2020.1.0a14\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_AnimationModule_Dynamic.bc" "C:\Program Files\Unity\Hub\Editor\2020.1.0a14\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_AssetBundleModule_Dynamic.bc" "C:\Program Files\Unity\Hub\Editor\2020.1.0a14\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_AudioModule_Dynamic.bc" "C:\Program Files\Unity\Hub\Editor\2020.1.0a14\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_ClothModule_Dynamic.bc" "C:\Program Files\Unity\Hub\Editor\2020.1.0a14\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_CoreModule_Dynamic.bc" "C:\Program Files\Unity\Hub\Editor\2020.1.0a14\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_CrashReportingModule_Dynamic.bc" "C:\Program Files\Unity\Hub\Editor\2020.1.0a14\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_DirectorModule_Dynamic.bc" "C:\Program Files\Unity\Hub\Editor\2020.1.0a14\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_DSPGraphModule_Dynamic.bc" "C:\Program Files\Unity\Hub\Editor\2020.1.0a14\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_GameCenterModule_Dynamic.bc" "C:\Program Files\Unity\Hub\Editor\2020.1.0a14\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_GridModule_Dynamic.bc" "C:\Program Files\Unity\Hub\Editor\2020.1.0a14\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_HotReloadModule_Dynamic.bc" "C:\Program Files\Unity\Hub\Editor\2020.1.0a14\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_ImageConversionModule_Dynamic.bc" "C:\Program Files\Unity\Hub\Editor\2020.1.0a14\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_IMGUIModule_Dynamic.bc" "C:\Program Files\Unity\Hub\Editor\2020.1.0a14\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_InputLegacyModule_Dynamic.bc" "C:\Program Files\Unity\Hub\Editor\2020.1.0a14\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_InputModule_Dynamic.bc" "C:\Program Files\Unity\Hub\Editor\2020.1.0a14\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_JSONSerializeModule_Dynamic.bc" "C:\Program Files\Unity\Hub\Editor\2020.1.0a14\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_LocalizationModule_Dynamic.bc" "C:\Program Files\Unity\Hub\Editor\2020.1.0a14\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_ParticleSystemModule_Dynamic.bc" "C:\Program Files\Unity\Hub\Editor\2020.1.0a14\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_PerformanceReportingModule_Dynamic.bc" "C:\Program Files\Unity\Hub\Editor\2020.1.0a14\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_Physics2DModule_Dynamic.bc" "C:\Program Files\Unity\Hub\Editor\2020.1.0a14\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_PhysicsModule_Dynamic.bc" "C:\Program Files\Unity\Hub\Editor\2020.1.0a14\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_ProfilerModule_Dynamic.bc" "C:\Program Files\Unity\Hub\Editor\2020.1.0a14\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_ScreenCaptureModule_Dynamic.bc" "C:\Program Files\Unity\Hub\Editor\2020.1.0a14\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_SharedInternalsModule_Dynamic.bc" "C:\Program Files\Unity\Hub\Editor\2020.1.0a14\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_SpriteMaskModule_Dynamic.bc" "C:\Program Files\Unity\Hub\Editor\2020.1.0a14\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_SpriteShapeModule_Dynamic.bc" "C:\Program Files\Unity\Hub\Editor\2020.1.0a14\Editor\Data\PlaybackEngines\WebGL
Exception: C:\Program Files\Unity\Hub\Editor\2020.1.0a14\Editor\Data\il2cpp/build/deploy/net471/il2cpp.exe did not run properly!
UnityEditorInternal.Runner.RunProgram (UnityEditor.Utils.Program p, System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser) (at :0)
UnityEditorInternal.Runner.RunManagedProgram (System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser, System.Action`1[T] setupStartInfo) (at :0)
UnityEditorInternal.IL2CPPBuilder.RunIl2CppWithArguments (System.Collections.Generic.List`1[T] arguments, System.Action`1[T] setupStartInfo, System.String workingDirectory) (at :0)
UnityEditorInternal.IL2CPPBuilder.ConvertPlayerDlltoCpp (UnityEditor.Il2Cpp.Il2CppBuildPipelineData data, System.String outputDirectory, System.String workingDirectory, System.Boolean platformSupportsManagedDebugging) (at :0)
UnityEditorInternal.IL2CPPBuilder.Run () (at :0)
UnityEditorInternal.IL2CPPUtils.RunIl2Cpp (System.String stagingAreaData, UnityEditorInternal.IIl2CppPlatformProvider platformProvider, System.Action`1[T] modifyOutputBeforeCompile, UnityEditor.RuntimeClassRegistry runtimeClassRegistry) (at :0)
UnityEditor.WebGL.WebGlBuildPostprocessor.CompileBuild (UnityEditor.Modules.BuildPostProcessArgs args) (at /Users/builduser/buildslave/unity/build/PlatformDependent/WebGL/Extensions/Unity.WebGL.extensions/BuildPostprocessor.cs:365)
UnityEditor.WebGL.WebGlBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args) (at /Users/builduser/buildslave/unity/build/PlatformDependent/WebGL/Extensions/Unity.WebGL.extensions/BuildPostprocessor.cs:927)
UnityEditor.Modules.DefaultBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args, UnityEditor.BuildProperties& outProperties) (at :0)
UnityEditor.PostprocessBuildPlayer.Postprocess (UnityEditor.BuildTargetGroup targetGroup, UnityEditor.BuildTarget target, System.String installPath, System.String companyName, System.String productName, System.Int32 width, System.Int32 height, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at :0)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
Build completed with a result of 'Failed'
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
UnityEditor.BuildPlayerWindow+BuildMethodException: 3 errors
at UnityEditor.BuildPlayerWindow+DefaultBuildMethods.BuildPlayer (UnityEditor.BuildPlayerOptions options) [0x0027c] in :0
at UnityEditor.BuildPlayerWindow.CallBuildMethods (System.Boolean askForBuildLocation, UnityEditor.BuildOptions defaultBuildOptions) [0x00080] in :0
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
Curl error 56: Receiving data failed with unitytls error code 1048578
What can i do? Thanks)
↧
I get an error in Unity WebGL.
I chose Build And Run in Unity's WebGL and built it, but even in the local situation, the following error occurs and it doesn't work. I tried Safari, Chrome, Firefox on the web, but I couldn't. Until now, I checked the font and the path, but it seems that there is no problem. Apparently it didn't compile well into JavaScript, but I didn't know the details because I'm an amateur.
Those who know how to solve
Please give me a professor.
↓↓↓
An error occurred running the Unity content on this page. See your browser JavaScript console for more info. The error was:
abort(161) at jsStackTrace (gametest.wasm.framework.unityweb:8:22304)
stackTrace (gametest.wasm.framework.unityweb:8:22478)
onAbort@http://localhost:54895/Build/UnityLoader.js:4:11057
abort (gametest.wasm.framework.unityweb:8:449165)
wasm-stub@[wasm code]
.wasm-function[17015]@[wasm code]
.wasm-function[28528]@[wasm code]
.wasm-function[37610]@[wasm code]
.wasm-function[25135]@[wasm code]
.wasm-function[3921]@[wasm code]
.wasm-function[7416]@[wasm code]
.wasm-function[7811]@[wasm code]
.wasm-function[9872]@[wasm code]
.wasm-function[9864]@[wasm code]
.wasm-function[37624]@[wasm code]
wasm-stub@[native code]
blob:http://localhost:54895/c4145db7-446b-4060-9580-64e82fc730ca:8:43484...
browserIterationFunc (gametest.wasm.framework.unityweb:8:156778)
runIter (gametest.wasm.framework.unityweb:8:159843)
Browser_mainLoop_runner (gametest.wasm.framework.unityweb:8:158308)
↧
I get an error in Unity WebGL.
I chose Build And Run in Unity's WebGL and built it, but even in the local situation, the following error occurs and it doesn't work. I tried Safari, Chrome, Firefox on the web, but I couldn't. Until now, I checked the font and the path, but it seems that there is no problem. Apparently it didn't compile well into JavaScript, but I didn't know the details because I'm an amateur.
Those who know how to solve
Please give me a professor.
**strong text**
An error occurred running the Unity content on this page. See your browser JavaScript console for more info. The error was:
abort(161) at jsStackTrace (gametest.wasm.framework.unityweb:8:22304)
stackTrace (gametest.wasm.framework.unityweb:8:22478)
onAbort@http://localhost:54895/Build/UnityLoader.js:4:11057
abort (gametest.wasm.framework.unityweb:8:449165)
wasm-stub@[wasm code]
.wasm-function[17015]@[wasm code]
.wasm-function[28528]@[wasm code]
.wasm-function[37610]@[wasm code]
.wasm-function[25135]@[wasm code]
.wasm-function[3921]@[wasm code]
.wasm-function[7416]@[wasm code]
.wasm-function[7811]@[wasm code]
.wasm-function[9872]@[wasm code]
.wasm-function[9864]@[wasm code]
.wasm-function[37624]@[wasm code]
wasm-stub@[native code]
blob:http://localhost:54895/c4145db7-446b-4060-9580-64e82fc730ca:8:43484...
browserIterationFunc (gametest.wasm.framework.unityweb:8:156778)
runIter (gametest.wasm.framework.unityweb:8:159843)
Browser_mainLoop_runner (gametest.wasm.framework.unityweb:8:158308)
↧
Unity WebGL Build size increased with version upgrade (2018.4)
My Unity project builds to about 16MB for WebGL. I have a build script that enforces settings such as build size, compression, included scenes (we use asset bundling), and more.
When switching from 2018.2 to 2018.4 my build size went from 16MB to 40MB. I have double checked all the build settings, scene inclusion and asset bundle settings. Everything is the same.
I cannot find any reason why it would be so large, or any related issues on the forums / questions. Any ideas of where to start? Happy to provide settings in full if that would help.
I tried on both a windows and mac with same results.
↧
↧
Unity WebGL calling a function from a jslib file in JavaScript(Vue)
Hey everyone, I have a VueJs Project right now, where I'm building a web page. In order to show 3D Content and let the User work with it. I wanted to embed a Unity Project as WebGL. I´m not a professional programmer, my knowledge is more selfe-taught from what I can find at the Internet.
First of all I created a plugin, as it is explained [here][1]. My .jslib file looks like that:
>> var UnityJavascipt = {> $JustAWebGLObject:> {>> },>> SendToJavscript: function ()> {> console.log("worked!")> } >> }; autoAddDeps(UnityJavascipt ,> '$JustAWebGLObject');> mergeInto(LibraryManager.library,> UnityJavascipt );
I can also call "SendToJavaScript" from my C# Script. But now it starts to get unclear for me, since I want to be able to call my "SendToJavaScript" Function (or any other one that will be added later) from a outside JavaScript. In the manual they refer to the [emscripten page][2]for more detailed information. But for me that all is just very confusing. I already tried to call my function like that in VueJs:
> _SendToJavaScript()
But I always get a ReferenceError: _SendToJavaScript is not defined
I also read in the forum here, that it would be possible to call the function like that:
> UnityInstance.Module.asmLibraryArg._SendToJavaScript()
UnityInstance is the Variable from my index.html file, where UnityLoader get's instantiated.
But again I'm getting a Reference Error.
It would be very helpful if someone could explain what I'm doing wrong... Communication between WebGL and Vue are essential for my project but I´m stuck here for days.
So thanks in advance!!
[1]: https://docs.unity3d.com/Manual/webgl-interactingwithbrowserscripting.html
[2]: http://var+UnityJavascipt+=+{+++++//+This+object+can+hold+variables+for+you.+++++$JustAWebGLObject:+++++{++++++++},++++++SendToJavscript:+function+()+++++{+++++++++++console.log("worked!")+++++}++++};+autoAddDeps(UnityJavascipt+,+'$JustAWebGLObject');+mergeInto(LibraryManager.library,+UnityJavascipt+);
↧
Pink Texture / Shader issues using the 2D lights from LWRP and building to WebGl
Hi. I have made a game that I was planning to build to WebGL and host on itch.io. It's a simple 2D platformer. I am running Unity 2019.2.15f1.
I followed a Braksys 2D Lights tutorial [here](https://www.youtube.com/results?search_query=braksys+2d+lights) and added 2D lights from the [Lightweight Render Pipeline](https://docs.unity3d.com/Packages/com.unity.render-pipelines.lightweight@6.7/manual/2DLightProperties.html).
Sadly when the game loads in WebGL on my Chrome browser all game objects (even the Unity loading logo) are pink. I read around and I know this is because the game is not sure what shaders to use.
![alt text][1]
So I tried lots of stuff that hasn't worked : - I made a resources folder and added all my shaders in to ensure they would be included in the build. - I tried changing my graphics settings so that only WebGL2 was being used - I tried not stripping out unused shaders in my project settings - I tried checking all materials on objects are correctly assigned
I'm starting to think it may be as simple as that WebGL doesn't support the 2D lights from LWRP? If anyone has any ideas or suggestions it would be very much appreciated. Thanks, [1]: /storage/temp/149944-screenshot-2019-12-12-at-120118.png
I followed a Braksys 2D Lights tutorial [here](https://www.youtube.com/results?search_query=braksys+2d+lights) and added 2D lights from the [Lightweight Render Pipeline](https://docs.unity3d.com/Packages/com.unity.render-pipelines.lightweight@6.7/manual/2DLightProperties.html).
Sadly when the game loads in WebGL on my Chrome browser all game objects (even the Unity loading logo) are pink. I read around and I know this is because the game is not sure what shaders to use.
![alt text][1]
So I tried lots of stuff that hasn't worked : - I made a resources folder and added all my shaders in to ensure they would be included in the build. - I tried changing my graphics settings so that only WebGL2 was being used - I tried not stripping out unused shaders in my project settings - I tried checking all materials on objects are correctly assigned
I'm starting to think it may be as simple as that WebGL doesn't support the 2D lights from LWRP? If anyone has any ideas or suggestions it would be very much appreciated. Thanks, [1]: /storage/temp/149944-screenshot-2019-12-12-at-120118.png
↧
Unity Jobs and BURST low performance on Html5
Hi.
I am trying a simple job to measure how big of a performance improvement I get.
This is the related code:
[BurstCompile]
struct HardJob : IJob
{
public void Execute()
{
for (int i = 0; i < 10000; i++)
{
float result = Mathf.Exp(Mathf.Sqrt(i));
}
}
}
And then I just call it via:
NativeArray arr = new NativeArray(10000, Allocator.TempJob);
for (int i = 0; i < 10000; i++)
{
arr[i] = new HardJob().Schedule();
}
JobHandle.CompleteAll(arr);
arr.Dispose();
Performance results in the editor are AMAZING:
- Without jobs: 160ms per excecution.
- With Jobs: 16ms per excecution.
- With BURST ™️ jobs: 0.16 ms per execution!
----------
Aaaand then I tried HTML5
- Without jobs: 180ms
- With jobs 190 ms
- With BURST ™️ : 195ms
----------
Why is my HTML5 performance WORSE when using jobs? Did I forget to enable something in the build settings?
↧