I would like to offer my users a crypto currency payment method for game items in my UNITY WEBGL / webplayer game. Can we do it in UNITY ? If so, How?
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WEBGL and Crypto Currency (Bitcoin, ETH) ? Support?,Crypto Currency and WEBGL
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Unity and progressive web applications (PWAs)
Hi,
I was wondering if there are any plans for Unity to support PWAs. Is there some way to use the current WebGL builds to create a PWA?
Thanks!
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WebGL - find out vieport size (x,y)
Hi there :)
I have a WebGL template with width=100% and height=auto
So the canvas size varies from device to device.
I want to find out the exact number for width and height from within my unity game.
How do you do that?
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IL2CPP throws null exception when compiling .dll plugin for WebGL
Currently, the program I'm working on doesn't have issues when compiling for Windows. When I attempt to compile for WebGL, I get the following error.
stdout:
IL2CPP error for type 'X4vckRISblwYfhcLu1.yMs8kGHnxK8u8PsnAJ' in assembly 'C:\Users\username\Documents\GitHub\Unity_Projects\ProjectName\Temp\StagingArea\Data\Managed\Core.dll'
Additional information: Exception has been thrown by the target of an invocation.
il2cpp.exe didn't catch exception: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException: Object reference not set to an instance of an object.
at Mono.Cecil.GenericInstanceType..ctor(TypeReference type)
at Unity.IL2CPP.GenericSharing.GenericSharingAnalysis.GetSharedType(TypeReference type)
at Unity.IL2CPP.GenericsCollection.GenericContextAwareVisitor.ProcessGenericType(GenericInstanceType type, InflatedCollectionCollector generics, GenericInstanceMethod contextMethod)
at Unity.IL2CPP.GenericsCollection.GenericContextFreeVisitor.ProcessCustomAttributeTypeReferenceRecursive(TypeReference typeReference)
at Unity.IL2CPP.GenericsCollection.GenericContextFreeVisitor.ProcessCustomAttributeArgument(CustomAttributeArgument customAttributeArgument)
at Unity.IL2CPP.GenericsCollection.GenericContextFreeVisitor.ProcessCustomAttributeArgument(CustomAttributeArgument customAttributeArgument)
at Unity.IL2CPP.GenericsCollection.GenericContextFreeVisitor.Visit(CustomAttributeArgument customAttributeArgument, Context context)
at Unity.Cecil.Visitor.Visitor.Visit(CustomAttribute customAttribute, Context context)
at Unity.Cecil.Visitor.Visitor.Visit(FieldDefinition fieldDefinition, Context context)
at Unity.Cecil.Visitor.Visitor.Visit(TypeDefinition typeDefinition, Context context)
at Unity.Cecil.Visitor.Visitor.Visit(ModuleDefinition moduleDefinition, Context context)
at Unity.Cecil.Visitor.Visitor.Visit(AssemblyDefinition assemblyDefinition, Context context)
--- End of inner exception stack trace ---
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
at System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object obj, Object[] parameters, Object[] arguments)
at System.Reflection.RuntimeMethodInfo.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at Unity.Cecil.Visitor.Visitor.Visit[T](T node, Context context)
at Unity.IL2CPP.GenericsCollection.GenericsCollector.CollectPerAssembly(AssemblyDefinition assembly)
at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext()
at Unity.IL2CPP.GenericsCollection.GenericsCollector.MergeCollections(IEnumerable`1 collections)
at Unity.IL2CPP.AssemblyConverter.Apply()
at Unity.IL2CPP.AssemblyConverter.ConvertAssemblies(IEnumerable`1 assemblyDirectories, IEnumerable`1 explicitAssemblies, NPath outputDir, NPath dataFolder, NPath symbolsFolder, NPath executableAssembiesFolder, NPath monoLibFolder, NPath monoEtcFolder, NPath[] searchDirectories, String entryAssemblyName, NPath[] extraTypesFiles)
at il2cpp.Program.DoRun(String[] args)
at il2cpp.Program.Run(String[] args)
at il2cpp.Program.Main(String[] args)
stderr:
Unhandled Exception: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException: Object reference not set to an instance of an object.
at Mono.Cecil.GenericInstanceType..ctor(TypeReference type)
at Unity.IL2CPP.GenericSharing.GenericSharingAnalysis.GetSharedType(TypeReference type)
at Unity.IL2CPP.GenericsCollection.GenericContextAwareVisitor.ProcessGenericType(GenericInstanceType type, InflatedCollectionCollector generics, GenericInstanceMethod contextMethod)
at Unity.IL2CPP.GenericsCollection.GenericContextFreeVisitor.ProcessCustomAttributeTypeReferenceRecursive(TypeReference typeReference)
at Unity.IL2CPP.GenericsCollection.GenericContextFreeVisitor.ProcessCustomAttributeArgument(CustomAttributeArgument customAttributeArgument)
at Unity.IL2CPP.GenericsCollection.GenericContextFreeVisitor.ProcessCustomAttributeArgument(CustomAttributeArgument customAttributeArgument)
at Unity.IL2CPP.GenericsCollection.GenericContextFreeVisitor.Visit(CustomAttributeArgument customAttributeArgument, Context context)
at Unity.Cecil.Visitor.Visitor.Visit(CustomAttribute customAttribute, Context context)
at Unity.Cecil.Visitor.Visitor.Visit(FieldDefinition fieldDefinition, Context context)
at Unity.Cecil.Visitor.Visitor.Visit(TypeDefinition typeDefinition, Context context)
at Unity.Cecil.Visitor.Visitor.Visit(ModuleDefinition moduleDefinition, Context context)
at Unity.Cecil.Visitor.Visitor.Visit(AssemblyDefinition assemblyDefinition, Context context)
--- End of inner exception stack trace ---
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
at System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object obj, Object[] parameters, Object[] arguments)
at System.Reflection.RuntimeMethodInfo.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at Unity.Cecil.Visitor.Visitor.Visit[T](T node, Context context)
at Unity.IL2CPP.GenericsCollection.GenericsCollector.CollectPerAssembly(AssemblyDefinition assembly)
at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext()
at Unity.IL2CPP.GenericsCollection.GenericsCollector.MergeCollections(IEnumerable`1 collections)
at Unity.IL2CPP.AssemblyConverter.Apply()
at Unity.IL2CPP.AssemblyConverter.ConvertAssemblies(IEnumerable`1 assemblyDirectories, IEnumerable`1 explicitAssemblies, NPath outputDir, NPath dataFolder, NPath symbolsFolder, NPath executableAssembiesFolder, NPath monoLibFolder, NPath monoEtcFolder, NPath[] searchDirectories, String entryAssemblyName, NPath[] extraTypesFiles)
at il2cpp.Program.DoRun(String[] args)
at il2cpp.Program.Run(String[] args)
at il2cpp.Program.Main(String[] args)
It appears to be caused by IL2CPP attempting to compile the .dll plugin. Why would it cause a null exception when compiling for WebGL but not when compiling for Windows?
Has anyone had an issue similar to this?
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Unity 2019 problem web gl video player
Hi guys
I have a problem with unity 2019 and the video-player on web-gl.
It doesn't make me see when I do the build the videos, instead work fine on the editor.
The video is inside project folder, and before 2019 i never had problems.
I added a video player component and dragged and dropped the file
Any suggestion?
Thank you
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Error "Uncaught abort(298)" after switch on WebGL
Hi. After a switch the project on WebGL I receive an error "Uncaught abort(298) at Error..." in the browser when the scene starts.
Here is the error log:
`Uncaught abort(298) at Error
at jsStackTrace (blob:https://mysite.com/74d4a08e-c185-409f-b97c-7838c4415155:2:15188)
at Object.stackTrace (blob:https://mysite.com/74d4a08e-c185-409f-b97c-7838c4415155:2:15359)
at Object.onAbort (https://mysite.com/WebGL_Builds/web_24.05_7/Build/UnityLoader.js:4:9327)
at abort (blob:https://mysite.com/74d4a08e-c185-409f-b97c-7838c4415155:2:572213)
at wasm-function[94818]:4
at wasm-function[33965]:49
at wasm-function[62665]:10
at wasm-function[87728]:776
at wasm-function[94504]:19
at Object.dynCall_viii (blob:https://mysite.com/74d4a08e-c185-409f-b97c-7838c4415155:2:558606)
at invoke_viii (blob:https://mysite.com/74d4a08e-c185-409f-b97c-7838c4415155:2:424139)
at wasm-function[79297]:352
at wasm-function[79990]:32
...
at wasm-function[49977]:17
at wasm-function[94467]:21
at Object.dynCall_iiiii (blob:https://mysite.com/74d4a08e-c185-409f-b97c-7838c4415155:2:539100)
at invoke_iiiii (blob:https://mysite.com/74d4a08e-c185-409f-b97c-7838c4415155:2:393140)
at wasm-function[45528]:172
at wasm-function[45949]:36
...
at wasm-function[10375]:280
at wasm-function[94489]:12
at Object.dynCall_v (blob:https://mysite.com/74d4a08e-c185-409f-b97c-7838c4415155:2:551707)
at browserIterationFunc (blob:https://mysite.com/74d4a08e-c185-409f-b97c-7838c4415155:2:141328)
at Object.runIter (blob:https://mysite.com/74d4a08e-c185-409f-b97c-7838c4415155:2:144401)
at Browser_mainLoop_runner (blob:https://mysite.com/74d4a08e-c185-409f-b97c-7838c4415155:2:142863)`
The error text may change, but the UnityLoader.js part remains.
Here is the UnityLoader code
var a = {
url: t,
onProgress: UnityLoader.Progress.handler,
compatibilityCheck: UnityLoader.compatibilityCheck,
Module: {
graphicsAPI: ["WebGL 2.0", "WebGL 1.0"],
onAbort: function(e) {
throw void 0 !== e ? (this.print(e),
this.printErr(e),
e = JSON.stringify(e)) : e = "",
"abort(" + e + ") at " + this.###ERROR IN THIS PLACE###stackTrace()
},
preRun: [],
postRun: [],
print: function(e) {
console.log(e)
},
printErr: function(e) {
console.error(e)
},
...
It turned out to start the scene by removing most of the objects. But consistently deleting objects failed to find the culprit. Need to delete a certain group of objects so that the error disappears.
unity 2018.3.14f1
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webgl hangs firefox when trying to use UnityWebRequestMultimedia.GetAudioClip
I am trying to download an audio clip from webgl. When I do it hangs firefox for about 10-20 seconds with an error that says something about a webpage is slowing down the browser do you want to stopit or wait . If I press stopit script the audio plays fine. If I say wait it never finishes. I've tried the code from the example and it does the same thing. In the editor this does not happen and the url loads almost instantly. The url is on the same server as the unity webgl.
**Edit: I changed the code to this but still the same problem:**
public IEnumerator getAudioChannel1mp3(string url)
{
using (UnityWebRequest www = UnityWebRequestMultimedia.GetAudioClip(url, AudioType.MPEG)) {//AudioType.OGGVORBIS
UnityWebRequestAsyncOperation async = www.SendWebRequest();
yield return async;
while (!async.isDone) {
Debug.Log("progress=" + async.progress);
yield return null;
}
if (async.webRequest.isNetworkError || async.webRequest.isHttpError) {
Debug.Log(www.error);
} else {
AudioClip myClip = DownloadHandlerAudioClip.GetContent(async.webRequest);
GameObject.Find("pedro1").GetComponent().clip = myClip;
GameObject.Find("pedro1").GetComponent().Play();
testingaudio = true;
}
}
}
public IEnumerator getAudioChannel1mp3(string url)
{
using (UnityWebRequest www = UnityWebRequestMultimedia.GetAudioClip(url, AudioType.MPEG)) {//AudioType.OGGVORBIS
yield return www.SendWebRequest();
while (!www.isDone) {
Debug.Log("progress=" + www.downloadProgress);
}
if (www.isDone) {
AudioClip myClip = DownloadHandlerAudioClip.GetContent(www);
GameObject.Find("pedro1").GetComponent().clip = myClip;
GameObject.Find("pedro1").GetComponent().Play();
testingaudio = true;
}
}
}
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Build and Run doesnt work for WebGl
When I try to build and run I'm getting this error:
FileNotFoundException: D:\webgl\Temp\StagingArea\Data\linkresult_wasm\build.wasm does not exist
System.IO.File.Copy (System.String sourceFileName, System.String destFileName, System.Boolean overwrite) (at <1f0c1ef1ad524c38bbc5536809c46b48>:0)
System.IO.File.Copy (System.String sourceFileName, System.String destFileName) (at <1f0c1ef1ad524c38bbc5536809c46b48>:0)
UnityEditor.WebGL.WebGlBuildPostprocessor.AssembleOutput (UnityEditor.Modules.BuildPostProcessArgs args) (at /Users/builduser/buildslave/unity/build/PlatformDependent/WebGL/Extensions/Unity.WebGL.extensions/BuildPostprocessor.cs:644)
UnityEditor.WebGL.WebGlBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args) (at /Users/builduser/buildslave/unity/build/PlatformDependent/WebGL/Extensions/Unity.WebGL.extensions/BuildPostprocessor.cs:934)
UnityEditor.Modules.DefaultBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args, UnityEditor.BuildProperties& outProperties) (at C:/buildslave/unity/build/Editor/Mono/Modules/DefaultBuildPostprocessor.cs:27)
UnityEditor.PostprocessBuildPlayer.Postprocess (UnityEditor.BuildTargetGroup targetGroup, UnityEditor.BuildTarget target, System.String installPath, System.String companyName, System.String productName, System.Int32 width, System.Int32 height, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/PostprocessBuildPlayer.cs:281)
UnityEditor.BuildPlayerWindow:BuildPlayerAndRun()
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WebGL the worst... multiple errors
I compiled successfully... then I tried again... died because some JS missing module...
I moved the project to another disk... it worked.
I tried again... another pytthon error...
the question is... how... i mean... how can I have any PERFECT setting to secure the freaking webgl compilation?
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Interacting with an iFrame - Cross Origin Error
I'm embedding my hosted game in an iframe inside of a front-end I've built and am trying to call a method in the game using SendMessage. However, since the game is hosted in a different origin than my front-end, I am getting the error: "SecurityError: Permission denied to access property "gameInstance" on cross-origin object"
I know there are challenges interacting with iframes especially around security. Any great work arounds or best practices you've found? Thanks!
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Disable VSync in WebGL build
I want to disable VSync (60 fps limit) in WebGL build. In Quality Settings tried all of 3 options (Don't Sync, Every V Blank, Every Second V Blank) all of them resulted in 60 fps fixed VSync in browser (in both Chrome and Firefox). Is there any way to disable Vsync in Webgl?
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System cannot find the file specified. WebGL build
Hello,
I'm building my project in WebGL Unity version 2019.3.0a4 (64-bit), but 2 (mostly the same) errors keep returning, saying the system cannot find the file specified. See the screenshot posted below. The build did succeed though.
Anyone knows a fix for this? I found a 6-year old thread, describing the same problem but for Android. So I reinstalled the WebGL module but the problem persists. here(https://forum.unity.com/threads/uni...system-cannot-find-the-file-specified.364703/) is the link to the old thread.
![alt text][1]
![alt text][2]
[1]: /storage/temp/139366-screenshot-46.png
[2]: /storage/temp/139367-screenshot-47.png
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Can't get audio clip length in webgl
Hi there,
i'm using unity 2019.1.5f1 and i cannot get the length of an external loaded audioclip in webgl (even tough the sounds is playing).
Is there another way to get the length of an audiofile from a url?
Greets
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Sprites suddenly broken in WebGL (previous, 1-year-old build looks fine). What could be the cause?
Around a year ago I made a WebGL build of a game I was developing - it looked and worked fine. Since then I made barely any changes to it (I think I added mobile controls) and when I returned to the project today and made another WebGL build - stuff is broken.
First of all, I had to turn off compression on 4 images (they contained instructions, nothing in-actual-game) I had compressed using the default 'normal compression' setting, cause the build wouldn't complete, throwing an error stating textures can't be compressed for WebGL.
The main problem though, is that sprites are not showing up at all or showing up broken.
Examples:
1.
Previous build (good): https://gyazo.com/caf65927b2b78c0530d31f7cf1bb0a76
Current build (bad): https://gyazo.com/d5392deff0f66d275486497a2b2db5e0
2.
Previous build (good): https://gyazo.com/1a7f67172d7dbf177382a77990d8a79f
Current build (bad): https://gyazo.com/f6a755d129e4a8c1d406ae870a12fae9
What could be the cause? It looks like whatever changes were made to Unity over the past year somehow broke my project for WebGL, cause the assets in question were untouched by me and used to look fine. The desktop build is fine.
First of all, I had to turn off compression on 4 images (they contained instructions, nothing in-actual-game) I had compressed using the default 'normal compression' setting, cause the build wouldn't complete, throwing an error stating textures can't be compressed for WebGL.
The main problem though, is that sprites are not showing up at all or showing up broken.
Examples:
1.
Previous build (good): https://gyazo.com/caf65927b2b78c0530d31f7cf1bb0a76
Current build (bad): https://gyazo.com/d5392deff0f66d275486497a2b2db5e0
2.
Previous build (good): https://gyazo.com/1a7f67172d7dbf177382a77990d8a79f
Current build (bad): https://gyazo.com/f6a755d129e4a8c1d406ae870a12fae9
What could be the cause? It looks like whatever changes were made to Unity over the past year somehow broke my project for WebGL, cause the assets in question were untouched by me and used to look fine. The desktop build is fine.
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Type error on loading audio from URL in WebGl.
Hi, I tried code same provided [here][1] to get the audio clip from the url. But in the sample url ends with the type of the audio file **http://www.my-server.com/audio.ogg** but my link is a presigned url from AWS. While I try to load the audio from AWS url I get the **type error** in webgl.
How do I load the audio from the AWS presigned url?
[1]: https://docs.huihoo.com/unity/5.5/Documentation/ScriptReference/Networking.UnityWebRequest.GetAudioClip.html
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WebGL development build error
version 2019.3.0a5
I can build my project normally but not in development mode
Failed running C:\Program Files\Unity\Hub\Editor\2019.3.0a5\Editor\Data\il2cpp/build/il2cpp.exe --convert-to-cpp --emit-null-checks --enable-stacktrace --enable-array-bounds-check --dotnetprofile="unityaot" --compile-cpp --libil2cpp-static --platform="WebGL" --architecture="EmscriptenJavaScript" --configuration="Release" --outputpath="MYPATH\Assets /../Temp/StagingArea/Data\Native\build.bc" --cachedirectory="MYPATH\Assets\..\Library/il2cpp_cache" --compiler-flags="-Oz" --emit-method-map --additional-libraries="C:/Program Files/Unity/Hub/Editor/2019.3.0a5/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules_development\WebGLSupport_AccessibilityModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2019.3.0a5/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules_development\WebGLSupport_AIModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2019.3.0a5/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules_development\WebGLSupport_AndroidJNIModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2019.3.0a5/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules_development\WebGLSupport_AnimationModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2019.3.0a5/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules_development\WebGLSupport_ARModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2019.3.0a5/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules_development\WebGLSupport_AssetBundleModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2019.3.0a5/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules_development\WebGLSupport_AudioModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2019.3.0a5/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules_development\WebGLSupport_ClothModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2019.3.0a5/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules_development\WebGLSupport_CoreModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2019.3.0a5/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules_development\WebGLSupport_CrashReportingModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2019.3.0a5/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules_development\WebGLSupport_DirectorModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2019.3.0a5/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules_development\WebGLSupport_DSPGraphModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2019.3.0a5/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules_development\WebGLSupport_GameCenterModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2019.3.0a5/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules_development\WebGLSupport_GridModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2019.3.0a5/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules_development\WebGLSupport_HotReloadModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2019.3.0a5/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules_development\WebGLSupport_ImageConversionModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2019.3.0a5/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules_development\WebGLSupport_IMGUIModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2019.3.0a5/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules_development\WebGLSupport_InputLegacyModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2019.3.0a5/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules_development\WebGLSupport_InputModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2019.3.0a5/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules_development\WebGLSupport_JSONSerializeModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2019.3.0a5/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules_development\WebGLSupport_LocalizationModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2019.3.0a5/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules_development\WebGLSupport_ParticleSystemModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2019.3.0a5/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules_development\WebGLSupport_PerformanceReportingModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2019.3.0a5/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules_development\WebGLSupport_Physics2DModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2019.3.0a5/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules_development\WebGLSupport_PhysicsModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2019.3.0a5/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules_development\WebGLSupport_ProfilerModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2019.3.0a5/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules_development\WebGLSupport_ScreenCaptureModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2019.3.0a5/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules_development\WebGLSupport_SharedInternalsModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2019.3.0a5/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules_development\WebGLSupport_SpriteMaskModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2019.3.0a5/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules_development\WebGLSupport_SpriteShapeModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2019.3.0a5/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules_development\WebGLSupport_StreamingModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2019.3.0a5/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules_development\WebGLSupport_SubstanceModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2019.3.0a5/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules_development\WebGLSupport_TerrainModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2019.3.0a5/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules_development\WebGLSupport_TerrainPhysicsModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2019.3.0a5/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules_development\WebGLSupport_TextCoreModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2019.3.0a5/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules_development\WebGLSupport_TextRenderingModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2019.3.0a5/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules_development\WebGLSupport_TilemapModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2019.3.0a5/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules_development\WebGLSupport_TLSModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2019.3.0a5/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules_development\WebGLSupport_UIElementsModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2019.3.0a5/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules_development\WebGLSupport_UIModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2019.3.0a5/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules_development\WebGLSupport_UmbraModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2019.3.0a5/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules_development\WebGLSupport_UNETModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2019.3.0a5/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules_development\WebGLSupport_UnityAnalyticsModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2019.3.0a5/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules_development\WebGLSupport_UnityConnectModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2019.3.0a5/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules_development\WebGLSupport_UnityTestProtocolModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2019.3.0a5/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules_development\WebGLSupport_UnityWebRequestAssetBundleModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2019.3.0a5/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules_development\WebGLSupport_UnityWebRequestAudioModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2019.3.0a5/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules_development\WebGLSupport_UnityWebRequestModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2019.3.0a5/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules_development\WebGLSupport_UnityWebRequestTextureModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2019.3.0a5/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules_development\WebGLSupport_UnityWebRequestWWWModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2019.3.0a5/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules_development\WebGLSupport_VehiclesModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2019.3.0a5/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules_development\WebGLSupport_VFXModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2019.3.0a5/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules_development\WebGLSupport_VideoModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2019.3.0a5/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules_development\WebGLSupport_VRModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2019.3.0a5/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules_development\WebGLSupport_WebGLModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2019.3.0a5/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules_development\WebGLSupport_WindModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2019.3.0a5/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules_development\WebGLSupport_XRModule_Dynamic.bc" --enable-debugger --profiler-report --map-file-parser="C:/Program Files/Unity/Hub/Editor/2019.3.0a5/Editor/Data/Tools/MapFileParser/MapFileParser.exe" --directory="C:/Users/giuseppei/OneDrive - Agic Technology srl/Documenti/Unity/MyGPViewer4.0/Temp/StagingArea/Data/Managed" --generatedcppdir="C:/Users/giuseppei/OneDrive - Agic Technology srl/Documenti/Unity/MyGPViewer4.0/Temp/StagingArea/Data/il2cppOutput"
stdout:
Building build.bc with EmscriptenToolChain
Output directory: MYPATH\Temp\StagingArea\Data\Native
Cache directory: MYPATH\Library\il2cpp_cache
il2cpp.exe didn't catch exception: Unity.IL2CPP.Building.BuilderFailedException: In file included from MYPATH\Temp\StagingArea\Data\il2cppOutput\lumpedcpp\Lump_libil2cpp_os.cpp:7:
MYPATH\Temp\StagingArea\Data\il2cppOutput\lumpedcpp/..\..\..\..\..\..\..\..\..\..\..\Program Files\Unity\Hub\Editor\2019.3.0a5\Editor\Data\il2cpp\libil2cpp\os\Emscripten\SocketBridge.cpp:8:10: fatal error: 'emscripten/posix_socket.h' file not found
#include
^~~~~~~~~~~~~~~~~~~~~~~~~~~
1 error generated.
ERROR:root:compiler frontend failed to generate LLVM bitcode, halting
Invocation was: Executable: "C:\Program Files\Unity\Hub\Editor\2019.3.0a5\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\Emscripten_Win\python\2.7.5.3_64bit\python.exe"
Arguments: -E "C:\Program Files\Unity\Hub\Editor\2019.3.0a5\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\Emscripten\em++" -Wno-unused-value -Wno-invalid-offsetof -nostdinc -fno-strict-overflow -Wno-null-conversion -std=c++11 -s USE_PTHREADS=1 -O3 -Oz -DNET_4_0 -DUNITY_AOT -DIL2CPP_MONO_DEBUGGER=1 -DIL2CPP_DEBUGGER_PORT=56000 -DPLATFORM_UNITY -DUNITY_USE_PLATFORM_STUBS -DENABLE_OVERRIDABLE_ALLOCATORS -DIL2CPP_ON_MONO=1 -DDISABLE_JIT=1 -DDISABLE_REMOTING=1 -DHAVE_CONFIG_H -DMONO_DLL_EXPORT=1 -DGC_NOT_DLL -DRUNTIME_IL2CPP -DNDEBUG -I"C:\Program Files\Unity\Hub\Editor\2019.3.0a5\Editor\Data\il2cpp\libil2cpp" -I"C:\Program Files\Unity\Hub\Editor\2019.3.0a5\Editor\Data\il2cpp\libil2cpp" -I"C:\Program Files\Unity\Hub\Editor\2019.3.0a5\Editor\Data\il2cpp\external\bdwgc\include" -I"C:\Program Files\Unity\Hub\Editor\2019.3.0a5\Editor\Data\il2cpp\external\xxHash" -I"C:\Program Files\Unity\Hub\Editor\2019.3.0a5\Editor\Data\il2cpp\external\mono" -I"C:\Program Files\Unity\Hub\Editor\2019.3.0a5\Editor\Data\il2cpp\external\mono\mono\eglib" -I"C:\Program Files\Unity\Hub\Editor\2019.3.0a5\Editor\Data\il2cpp\external\mono\mono" -I"C:\Program Files\Unity\Hub\Editor\2019.3.0a5\Editor\Data\il2cpp\external\mono\mono\sgen" -I"C:\Program Files\Unity\Hub\Editor\2019.3.0a5\Editor\Data\il2cpp\external\mono\mono\utils" -I"C:\Program Files\Unity\Hub\Editor\2019.3.0a5\Editor\Data\il2cpp\external\mono\mono\metadata" -I"C:\Program Files\Unity\Hub\Editor\2019.3.0a5\Editor\Data\il2cpp\external\mono\mono\metadata\private" -I"C:\Program Files\Unity\Hub\Editor\2019.3.0a5\Editor\Data\il2cpp\libil2cpp\os\c-api" -I"C:\Program Files\Unity\Hub\Editor\2019.3.0a5\Editor\Data\il2cpp\libmono\config" "MYPATH\Temp\StagingArea\Data\il2cppOutput\lumpedcpp\Lump_libil2cpp_os.cpp" -o "MYPATH\Library\il2cpp_cache\libil2cpp\B9B59419A7EA6753C312FB9A0E581DC3.o"
in Unity.IL2CPP.Building.CppProgramBuilder.BuildAllCppFiles(IEnumerable`1 sourceFilesToCompile, IBuildStatisticsCollector statisticsCollector)
in Unity.IL2CPP.Building.CppProgramBuilder.Build(IBuildStatistics& statistics)
in il2cpp.Program.DoRun(String[] args)
in il2cpp.Program.Run(String[] args)
in il2cpp.Program.Main(String[] args)
stderr:
Eccezione non gestita: Unity.IL2CPP.Building.BuilderFailedException: In file included from MYPATH\Temp\StagingArea\Data\il2cppOutput\lumpedcpp\Lump_libil2cpp_os.cpp:7:
MYPATH\Temp\StagingArea\Data\il2cppOutput\lumpedcpp/..\..\..\..\..\..\..\..\..\..\..\Program Files\Unity\Hub\Editor\2019.3.0a5\Editor\Data\il2cpp\libil2cpp\os\Emscripten\SocketBridge.cpp:8:10: fatal error: 'emscripten/posix_socket.h' file not found
#include
^~~~~~~~~~~~~~~~~~~~~~~~~~~
1 error generated.
ERROR:root:compiler frontend failed to generate LLVM bitcode, halting
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Error in BUILD with UnityWebRequest but not in Editor
Hello i have the following code that's work perfectly in Editor but just crash in .exe buil and WebGL.
In WebGL i have the followings errors.
An error occurred running the Unity content on this page. See your browser JavaScript console for more info. The error was:
uncaught exception: abort("To use dlopen, you need to use Emscripten's linking support, see https://github.com/kripken/emscripten/wiki/Linking")
I searched informations about Emscripten and Linking but i don't understand how to use it and how to solve my problem with it. And i don't think it will solve the problem in the .ex because the error is different : ArgumentNullException : the value can not be null.
Can someone hel me ?
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Joystick Axis not recognized when deployed to WebGL
Hello, I am currently trying to set up a controller with my WebGL Unity Game to make an object move left and right. The controller is an iNNEXT SNES USB controller. I have mapped the Horizontal D-Pad controls to:
Type: Joystick Axis
Axis: 4th axis (Joysticks)
Joy Num: Get Motion from all Joysticks
The code is:
void Update () { if (Input.GetAxis("HorizontalDPAD") > 0){ MoveRight(); }else if(Input.GetAxis("HorizontalDPAD") < 0){ MoveLeft(); } } public void MoveLeft(){ transform.position += Vector3.left * movementSpeed * Time.deltaTime; } public void MoveRight(){ transform.position += Vector3.right * movementSpeed * Time.deltaTime; }
Everything works in the Unity Editor, however, when I build the game for WebGL, the D-Pad is no longer recognized. Please let me know if you have any solutions or ideas on how to fix this. Thanks!
Type: Joystick Axis
Axis: 4th axis (Joysticks)
Joy Num: Get Motion from all Joysticks
The code is:
void Update () { if (Input.GetAxis("HorizontalDPAD") > 0){ MoveRight(); }else if(Input.GetAxis("HorizontalDPAD") < 0){ MoveLeft(); } } public void MoveLeft(){ transform.position += Vector3.left * movementSpeed * Time.deltaTime; } public void MoveRight(){ transform.position += Vector3.right * movementSpeed * Time.deltaTime; }
Everything works in the Unity Editor, however, when I build the game for WebGL, the D-Pad is no longer recognized. Please let me know if you have any solutions or ideas on how to fix this. Thanks!
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WebGL: How to hide application? What property of gameInstance or unityInstance to use
Trying to hide application in some moments. App for social network (game)Unity WebGL Player | Avatar
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http url not work in webgl (unity2019.3).
**HTTP** URL not work in WebGL (unity2019.3). why **HTTP** URL respond unknown error. **HTTPS** URL working fine. when try to download data (ex: Texture) from **HTTP** URL using UnityWebRequest it show unknown error..
Thanks...
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