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WebGL: Fix incorrect header check error when loading Content-Encoding: gzip...

Hi all, I've struggled with this for a while now and have just about given up, but I thought I'd see if the community has found a workaround just in case. When trying to host a Unity WebGL canvas...

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Problems integrating WebGL build with Meteor web platform

Hi, We create a build of a WEBGL project to integrate in a page hosted in Meteor, but when we enter the page and Unity WebGl build start loading it generates a url like:>...

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Sprite not showing up in WebGL build

Hello, I've got a problem that is when I tried WebGL building my game for like ten times now, my player sprite isn't rendering and appearing in the screen. It looks like it's rendered behind my...

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Disable fullscreen for webgl

I had an issue with my project deploying for webgl. Basically all monitors are different and I want the game to be consistent for everyone playing. I set my resolution to deploy in a certain...

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webgl project only runs in firefox

Hey i was wondering if anyone could shed some light on what is going on. My project doesn't load in chrome and safari but runs fine in firefox. Here are the errors I am getting: Refused to execute...

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Import/Export PlayerPrefs

I'm writing a text based game. It's based on PlayerPrefs and i'm using WebGL to export. I think WebGL uses IndexedDB to save PlayerPrefs. Is it possible to import/export PlayerPrefs (or IndexedDB) with...

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WebGL - Get "host"/"server" time and date?

Say I have a Unity WebGL application on my website; would I be able to get the real time and date of the server on which the website is hosted?

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Does Unity prefer Webgl exported content to run on Tablet and ipad browsers???

Does Unity prefer Webgl exported content to run on Tablet and ipad browsers???

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WebGL - How to reduce loading times by using gzip on an IIS server on Azure

I have an exported WebGL build of my game that I am deploying to an IIS server using Microsoft Azure. How would I set up the web.config file so that the game uses gzip instead of decompressing the data...

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Simple Web Sockets for Unity WebGL - not working in background in WebGL build

This asset: https://www.assetstore.unity3d.com/en/#!/content/38367 Runs fine in background ( with Run in Background option enabled ) on the editor, and desktop builds, but in webgl if not focused, it...

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webgl Invalid function pointer called with signature iiii

My project compiled to webgl throws the next error. UnityLoader.js:3386 Invalid function pointer called with signature 'iiii'. Perhaps this is an invalid value (e.g. caused by calling a virtual method...

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Can't type text into inputfields on webpage after WebGL player loads

The inputfields on my webpage stop working as soon as the WebGL player loads. I looked around and it apparently has something to do with WebGL's javascript screwing with Bootstrap. The inputfields I'm...

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Webgl matchmaker?

Why cant i use the matchmaker in my webgl builds for my projects. And is there a way around?

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WebGL FullScreen

Hi guys working on WebGL project, I have a transparent background (thanks ) on Unity and have a button that goes full screen. Yes I have a button on my canvas on unity and not using the button on the...

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How to send large strings from Unity WebGL to javascript browser function

Hi, I'm using the method described here: [WebGL to browser][1] to pass 2 very large strings (1024x1024 textures converted to Base64String) as is a requirement from my client to a function in the...

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Save PDF in WebGL project of Unity3d

This is a WebGL build of Unity, c# I use ItextSharp library to export some data to pdf, all good, but how can I do like when dowload some file from internet, browser ask me where I want to save, that...

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WebGL: Incorrect Header Check

I always get the following error:> An error occured running the Unity content on this page. See your browser's JavaScript console for more info. The error was:uncaught exception: incorrect header...

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Uncaught abort(107) at Error while trying to run WebGL game

Hi When i run my game on my remote server, i get this error in a Chrome popup (and any other browsers): ![alt text][1] [1]: /storage/temp/66571-1.png But if i run the game on local server, all ok....

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Screenshot in WebGL

I'm working on a web build that allows users to pick from a variety of options and then screencaps the view to be saved and printed on a UI button press. I'm trying to do some testing using a local...

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How do i build a game for webgl and display it in an html document?

How do i build a game for webgl and display it in an html document? i tried to build it to a folder and nothing showed up.

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