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Any way to set custom curves on an AudioSource in Webgl ?

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Hi everyone,

I wanted to know if there is a way to set custom curves on an AudioSource in Webgl, since I'm getting a "not implemented" error when I call SetCustomCurve() in Webgl. The method works perfectly well in the desktop version, and I also know that Webgl / Fmod does not currently support all the standard Unity audio features ...

![alt text][1]

So, am I missing something ? Or is it totally impossible to do that ?

Thansk a lot for your help :) [1]: /storage/temp/109778-jump-google-chrome.jpg

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