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webgl saving.

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hi im making clicker in webgl to put it on kongrate I was trying to do sth like [that](http://amalgamatelabs.com/Blog/4/data_persistence) but Is not working for me. this is main script for clicking and etc. public class dmg : MonoBehaviour { public GameDetails gd; public DataAccess data; public GameObject enemy; public GameObject liveenemy; public Text clicks; public Text DPC; public Text DPS; public Text CRIT; public Text CRITM; public Text lvl; public Button DPCup; public Button DPSup; public Button critup; public Button critmup; public Button nextlvl; public Button prevlvl; public float clickn; public float hp; public float money; public float bosshp; public float maxhp; public float dpc; public float dps; public float crit; public float critmultiply; public float crat; public float dpclvl =1; public float dpslvl=1; public float critlvl = 1; public float critmultiplylvl=1; public Image hb; public Image hb2; public float enemykilled; public float bosskilled; public int bosskilledcount; public float stage=1; public float updpcprice =10; public float updpsprice=20; public float critupprice =40; public float critmultiplyprice = 80; bool bossspawned = false; bool enemyspawned = false; bool crithappend = false; // Use this for initialization void Start () { maxhp = maxhp +stage*100; hp = maxhp; bosshp = maxhp * 2; } void Update() { gd.bosshp = bosshp; gd.bosskilled = bosskilled; gd.bosskilledcount = bosskilledcount; gd.clickn = clickn; gd.crit = crit; gd.critlvl = critlvl; gd.critmultiply = critmultiply; gd.critmultiplylvl = critmultiplylvl; gd.critmultiplyprice = critmultiplyprice; gd.critupprice = critupprice; gd.dpc = dpc; gd.dpclvl = dpclvl; gd.dps = dps; gd.dpslvl = dpslvl; gd.enemykilled = enemykilled; gd.hp = hp; gd.maxhp = maxhp; gd.money = money; gd.stage = stage; gd.updpcprice = updpcprice; gd.updpsprice = updpsprice; hb2.rectTransform.sizeDelta = hb.rectTransform.sizeDelta; crat = UnityEngine.Random.Range(0.1f,100); if (crat <= crit * 100) { crithappend = true; } else { crithappend = false; } [...] public void evas()//save { data.Save(); } public void daol()//load { data.Load(); } } Data acces using System.Collections; using System.Collections.Generic; using UnityEngine; using System; using System.Runtime.InteropServices; using System.Runtime.Serialization.Formatters.Binary; using System.IO; public class DataAccess : MonoBehaviour {public dmg dmg; [DllImport("__Internal")] private static extern void SyncFiles(); [DllImport("__Internal")] private static extern void WindowAlert(string message); public void Save() { string dataPath = string.Format("{0}/GameDetails.dat", Application.persistentDataPath); BinaryFormatter binaryFormatter = new BinaryFormatter(); FileStream fileStream; try { if (File.Exists(dataPath)) { File.WriteAllText(dataPath, string.Empty); fileStream = File.Open(dataPath, FileMode.Open); } else { fileStream = File.Create(dataPath); } binaryFormatter.Serialize(fileStream, dmg.gd); fileStream.Close(); if (Application.platform == RuntimePlatform.WebGLPlayer) { SyncFiles(); } } catch (Exception e) { PlatformSafeMessage("Failed to Save: " + e.Message); } } public GameDetails Load() { dmg.gd = null; string dataPath = string.Format("{0}/GameDetails.dat", Application.persistentDataPath); try { if (File.Exists(dataPath)) { BinaryFormatter binaryFormatter = new BinaryFormatter(); FileStream fileStream = File.Open(dataPath, FileMode.Open); dmg.gd= (GameDetails)binaryFormatter.Deserialize(fileStream); fileStream.Close(); } } catch (Exception e) { PlatformSafeMessage("Failed to Load: " + e.Message); } return dmg.gd; } private static void PlatformSafeMessage(string message) { if (Application.platform == RuntimePlatform.WebGLPlayer) { WindowAlert(message); } else { Debug.Log(message); } } } HandleIO.jslib var HandleIO = { WindowAlert : function(message) { window.alert(Pointer_stringify(message)); }, SyncFiles : function() { FS.syncfs(false,function (err) { // handle callback }); } }; mergeInto(LibraryManager.library, HandleIO); GameDetails using System; [Serializable] public class GameDetails { public float clickn; public float hp; public float money; public float bosshp; public float maxhp; public float dpc; public float dps; public float crit; public float critmultiply; public float dpclvl; public float dpslvl; public float critlvl; public float critmultiplylvl; public float enemykilled; public float bosskilled; public int bosskilledcount; public float stage; public float updpcprice; public float updpsprice; public float critupprice; public float critmultiplyprice; } I have error on browser webgl build . An error occurred running the Unity content on this page. See your browser JavaScript console for more info. The error was: uncaught exception: abort(-1) at jsStackTrace (11.wasm.framework.unityweb:1559:13) stackTrace (11.wasm.framework.unityweb:1576:12) abort (11.wasm.framework.unityweb:16667:44) _SyncFiles (11.wasm.framework.unityweb:9639:54) wasm-function[273] (11.wasm.framework.unityweb:0:1) wasm-function[32751] (11.wasm.framework.unityweb:10675757:1) c95d9c1bfd7abcd5144cbf4c7557a6d1 [UnityLoader.c95d9c1bfd7abcd5144cbf4c7557a6d1/Module.dynCall_v] (11.wasm.framework.unityweb:16389:59) invoke_v (11.wasm.framework.unityweb:15632:5) wasm-function[32295] (11.wasm.framework.unityweb:10581192:1) wasm-function[32307] (11.wasm.framework.unityweb:10588511:1) wasm-function[26178] (11.wasm.framework.unityweb:9624294:1) wasm-function[26361] (11.wasm.framework.unityweb:9643811:1) wasm-function[26386] (11.wasm.framework.unityweb:9649110:1) wasm-function[17364] (11.wasm.framework.unityweb:7679121:1) wasm-function[17365] (11.wasm.framework.unityweb:7679148:1) wasm-function[17172] (11.wasm.framework.unityweb:7644176:1) wasm-function[17176] (11.wasm.framework.unityweb:7644659:1) wasm-function[29352] (11.wasm.framework.unityweb:10036904:1) wasm-function[32691] (11.wasm.framework.unityweb:10673878:1) c95d9c1bfd7abcd5144cbf4c7557a6d1 [UnityLoader.c95d9c1bfd7abcd5144cbf4c7557a6d1/Module.dynCall_viiii] (11.wasm.framework.unityweb:16329:67) invoke_viiii (11.wasm.framework.unityweb:15092:5) wasm-function[25073] (11.wasm.framework.unityweb:9342907:1) wasm-function[17318] (11.wasm.framework.unityweb:7669281:1) wasm-function[17317] (11.wasm.framework.unityweb:7667770:1) wasm-function[17312] (11.wasm.framework.unityweb:7665538:1) wasm-function[17146] (11.wasm.framework.unityweb:7642370:1) wasm-function[26967] (11.wasm.framework.unityweb:9705281:1) wasm-function[32651] (11.wasm.framework.unityweb:10672538:1) c95d9c1bfd7abcd5144cbf4c7557a6d1 [UnityLoader.c95d9c1bfd7abcd5144cbf4c7557a6d1/Module.dynCall_iiiii] (11.wasm.framework.unityweb:16289:67) invoke_iiiii (11.wasm.framework.unityweb:14732:12) wasm-function[30851] (11.wasm.framework.unityweb:10373994:1) wasm-function[31164] (11.wasm.framework.unityweb:10416425:1) wasm-function[2894] (11.wasm.framework.unityweb:1143602:1) wasm-function[2888] (11.wasm.framework.unityweb:1142345:1) wasm-function[7962] (11.wasm.framework.unityweb:3392002:1) wasm-function[7946] (11.wasm.framework.unityweb:3386935:1) wasm-function[9585] (11.wasm.framework.unityweb:4172744:1) wasm-function[9584] (11.wasm.framework.unityweb:4172122:1) wasm-function[8286] (11.wasm.framework.unityweb:3507341:1) wasm-function[8084] (11.wasm.framework.unityweb:3436832:1) wasm-function[8072] (11.wasm.framework.unityweb:3430255:1) wasm-function[32751] (11.wasm.framework.unityweb:10675757:1) c95d9c1bfd7abcd5144cbf4c7557a6d1 [UnityLoader.c95d9c1bfd7abcd5144cbf4c7557a6d1/Module.dynCall_v] (11.wasm.framework.unityweb:16389:59) browserIterationFunc (11.wasm.framework.unityweb:8993:11) runIter (11.wasm.framework.unityweb:8363:13) Browser_mainLoop_runner (11.wasm.framework.unityweb:9048:9) If this abort() is unexpected, build with -s ASSERTIONS=1 which can give more information.

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