****UPDATE****
I figured it out! The 3D text was too far away on the Z axis for my camera to see it. I had to adjust the Z axis until the 3D text came into view. For some reason, this didn't need to be adjusted in the Game View, but it did need to be adjusted in scene view for WebGL to render it.
**ORIGINAL QUESTION**
I have a 3D text object that displays fine in the Game View of the Unity Editor, but when I publish to WebGL, nothing is displayed. I read many posts about this issue and everyone says I need to use a non-system font, so I did that and it still doesn't show up when I publish to WebGL.
Any thoughts? I'm stumped.
↧