In the Inspector under the animations tab when an animation clip is selected there are several options.
One of those options is Root Transform Rotation.
If I set it to based on Original or I set it to based on Body Orientation with an Offset of -70 it looks correct in every export and in the editor.
When I export to WebGL it seems it ignores what I set and defaults to Body Orientation with 0 Offset.
Is this a known issue with 2017.1? It worked fine and as expected in previous versions of Unity.
Help!
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