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FBX Animation Clip Root Transform Rotation ignored in WebGL v2017.1

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In the Inspector under the animations tab when an animation clip is selected there are several options. One of those options is Root Transform Rotation. If I set it to based on Original or I set it to based on Body Orientation with an Offset of -70 it looks correct in every export and in the editor. When I export to WebGL it seems it ignores what I set and defaults to Body Orientation with 0 Offset. Is this a known issue with 2017.1? It worked fine and as expected in previous versions of Unity. Help!

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