AudioClip.GetData works perfectly for me in the editor and in the Windows/Mac build, but I get this error in the __WebGL__ build, _"Cannot get data on compressed samples. Changing the load type to DecompressOnLoad on the AudioClip will fix this."_ However, my audio setting is set to _"Decompress on Load"_ and the issue still occurs. I know WebGL has certain audio limitations, but the documentation says that AudioClip is supported.
Any help would be greatly appreciated! Thanks so much!
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