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Multiple Cursors - WebGL Unity 5.6

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When attempting to change cursor states using the following... Cursor.SetCursor(cursor, hotspot, CursorMode.ForceSoftware); Both the custom cursor and system cursors are displayed. I've attempted to use several different combinations of lockstate, Cursor.visible, texture vs cursor types for my images, etc and all have failed. Has anyone run into this issue and found a fix to hide the system cursor when you use a custom cursor on webgl? Mind you, it looks correct in the editor and I have tested on Chrome, Firefox and Edge

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