So I've been all over the place on this, and thought I had it. I'm looking for a way to make a reflective surface that's somewhat blurry, and has to run in webGL builds.
I tried a reflective shader, putting a Blur effect on it, looks great in the Editor, crashes in webGL.
I tried using a ReflectionProbe and Standard Shader, but the reflection is really jaggy, even when blurred. Maybe I'm using the wrong settings.
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