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How to get blurred mirror effect in webGL?

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So I've been all over the place on this, and thought I had it. I'm looking for a way to make a reflective surface that's somewhat blurry, and has to run in webGL builds. I tried a reflective shader, putting a Blur effect on it, looks great in the Editor, crashes in webGL. I tried using a ReflectionProbe and Standard Shader, but the reflection is really jaggy, even when blurred. Maybe I'm using the wrong settings.

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