What does the 'WebGL Memory Size' player setting actually do?
I get this error no matter what I set it to:
> "Cannot enlarge memory arrays. Either> (1) compile with -s TOTAL_MEMORY=X> with X higher than the current value> 16777216, (2) compile with> ALLOW_MEMORY_GROWTH which adjusts the> size at runtime but prevents some> optimizations, or (3) set> Module.TOTAL_MEMORY before the program> runs."
But, if I open the generated .js file and increase TOTAL_MEMORY manually, it loads without error.
I also noticed that you can just set TOTAL_MEMORY in Module object of the generated html page.
↧