I am doing a simple project as a tutorial for Unity (using the latest version for Windows, 5.4.2f1). My project works when exported to Windows, but when I export to WebGL, I receive two errors (shown below). The project is extremely simple and made with assets provided by the tutorial, so I don't know why it isn't working.
I've tried running Unity as an administrator, and have checked for updates, but if there's another solution I need to pursue, please let me know. It is extremely important to me that I can publish to web.
Error 1:
Failed running D:\#Prog Shortcuts\Programming Tools\Tools Pgrm Files\Unity\Editor\Data\il2cpp/build/il2cpp.exe --convert-to-cpp --compile-cpp --libil2cpp-static --platform="WebGL" --architecture="EmscriptenJavaScript" --configuration="Release" --outputpath="D:/#Code-Work/Unity Course/Unity Coursework/IntroWeekI/Solar System project/Assets /../Temp/StagingArea/Data\Native\UserAssembly.bc" --cachedirectory="D:/#Code-Work/Unity Course/Unity Coursework/IntroWeekI/Solar System project/Assets/../Library/il2cpp_cache" --compiler-flags="-Oz -DIL2CPP_EXCEPTION_DISABLED=1 " --linker-flags="-Oz -s NO_EXIT_RUNTIME=1" --additional-include-directories="D:/#Code-Work/Unity Course/Unity Coursework/IntroWeekI/Solar System project/Assets/../Temp/StagingArea/Data\Native\UserAssembly.bc" --extra-types.file="D:\#Prog Shortcuts\Programming Tools\Tools Pgrm Files\Unity\Editor\Data\il2cpp\il2cpp_default_extra_types.txt" --assembly="D:\#Code-Work\Unity Course\Unity Coursework\IntroWeekI\Solar System project\Temp\StagingArea\Data\Managed\Assembly-CSharp.dll" --assembly="D:\#Code-Work\Unity Course\Unity Coursework\IntroWeekI\Solar System project\Temp\StagingArea\Data\Managed\UnityEngine.dll" --generatedcppdir="D:\#Code-Work\Unity Course\Unity Coursework\IntroWeekI\Solar System project\Temp\StagingArea\Data\il2cppOutput"
stdout:
Building UserAssembly.bc with EmscriptenToolChain.
Output directory: D:\#Code-Work\Unity Course\Unity Coursework\IntroWeekI\Solar System project\Temp\StagingArea\Data\Native
Cache directory: D:\#Code-Work\Unity Course\Unity Coursework\IntroWeekI\Solar System project\Library\il2cpp_cache
il2cpp.exe didn't catch exception: System.AggregateException: One or more errors occurred. ---> System.TypeInitializationException: The type initializer for 'Unity.IL2CPP.Building.ToolChains.EmscriptenPaths' threw an exception. ---> System.NullReferenceException: Object reference not set to an instance of an object.
at Unity.IL2CPP.Building.ToolChains.EmscriptenPaths.get_WebGlRoot()
at Unity.IL2CPP.Building.ToolChains.EmscriptenPaths.get_EmscriptenConfig()
at Unity.IL2CPP.Building.ToolChains.EmscriptenPaths..cctor()
--- End of inner exception stack trace ---
at Unity.IL2CPP.Building.ToolChains.EmscriptenPaths.get_Python()
at Unity.IL2CPP.Building.ToolChains.EmscriptenToolChain.CompilerExecutableFor(NPath sourceFile)
at Unity.IL2CPP.Building.CppProgramBuilder.ProvideObjectFile(CppCompilationInstruction cppCompilationInstruction)
at Unity.IL2CPP.Building.ParallelFor.c__AnonStorey1`2.<>m__0(Object o)
--- End of inner exception stack trace ---
at Unity.IL2CPP.Building.ParallelFor.RunWithResult[D,T](D[] data, Func`2 action)
at Unity.IL2CPP.Building.CppProgramBuilder.BuildAllCppFiles(IEnumerable`1 sourceFilesToCompile)
at Unity.IL2CPP.Building.CppProgramBuilder.Build()
at il2cpp.Program.DoRun(String[] args)
at il2cpp.Program.Run(String[] args)
at il2cpp.Program.Main(String[] args)
---> (Inner Exception #0) System.TypeInitializationException: The type initializer for 'Unity.IL2CPP.Building.ToolChains.EmscriptenPaths' threw an exception. ---> System.NullReferenceException: Object reference not set to an instance of an object.
at Unity.IL2CPP.Building.ToolChains.EmscriptenPaths.get_WebGlRoot()
at Unity.IL2CPP.Building.ToolChains.EmscriptenPaths.get_EmscriptenConfig()
at Unity.IL2CPP.Building.ToolChains.EmscriptenPaths..cctor()
--- End of inner exception stack trace ---
at Unity.IL2CPP.Building.ToolChains.EmscriptenPaths.get_Python()
at Unity.IL2CPP.Building.ToolChains.EmscriptenToolChain.CompilerExecutableFor(NPath sourceFile)
at Unity.IL2CPP.Building.CppProgramBuilder.ProvideObjectFile(CppCompilationInstruction cppCompilationInstruction)
at Unity.IL2CPP.Building.ParallelFor.c__AnonStorey1`2.<>m__0(Object o)<---
---> (Inner Exception #1) System.TypeInitializationException: The type initializer for 'Unity.IL2CPP.Building.ToolChains.EmscriptenPaths' threw an exception. ---> System.NullReferenceException: Object reference not set to an instance of an object.
at Unity.IL2CPP.Building.ToolChains.EmscriptenPaths.get_WebGlRoot()
at Unity.IL2CPP.Building.ToolChains.EmscriptenPaths.get_EmscriptenConfig()
at Unity.IL2CPP.Building.ToolChains.EmscriptenPaths..cctor()
--- End of inner exception stack trace ---
at Unity.IL2CPP.Building.ToolChains.EmscriptenPaths.get_Python()
at Unity.IL2CPP.Building.ToolChains.EmscriptenToolChain.CompilerExecutableFor(NPath sourceFile)
at Unity.IL2CPP.Building.CppProgramBuilder.ProvideObjectFile(CppCompilationInstruction cppCompilationInstruction)
at Unity.IL2CPP.Building.ParallelFor.c__AnonStorey1`2.<>m__0(Object o)<---
---> (Inner Exception #2) System.TypeInitializationException: The type initializer for 'Unity.IL2CPP.Building.ToolChains.EmscriptenPaths' threw an exception. ---> System.NullReferenceException: Object reference not set to an instance of an object.
at Unity.IL2CPP.Building.ToolChains.EmscriptenPaths.get_WebGlRoot()
at Unity.IL2CPP.Building.ToolChains.EmscriptenPaths.get_EmscriptenConfig()
at Unity.IL2CPP.Building.ToolChains.EmscriptenPaths..cctor()
--- End of inner exception stack trace ---
at Unity.IL2CPP.Building.ToolChains.EmscriptenPaths.get_Python()
at Unity.IL2CPP.Building.ToolChains.EmscriptenToolChain.CompilerExecutableFor(NPath sourceFile)
at Unity.IL2CPP.Building.CppProgramBuilder.ProvideObjectFile(CppCompilationInstruction cppCompilationInstruction)
at Unity.IL2CPP.Building.ParallelFor.c__AnonStorey1`2.<>m__0(Object o)<---
---> (Inner Exception #3) System.TypeInitializationException: The type initializer for 'Unity.IL2CPP.Building.ToolChains.EmscriptenPaths' threw an exception. ---> System.NullReferenceException: Object reference not set to an instance of an object.
at Unity.IL2CPP.Building.ToolChains.EmscriptenPaths.get_WebGlRoot()
at Unity.IL2CPP.Building.ToolChains.EmscriptenPaths.get_EmscriptenConfig()
at Unity.IL2CPP.Building.ToolChains.EmscriptenPaths..cctor()
--- End of inner exception stack trace ---
at Unity.IL2CPP.Building.ToolChains.EmscriptenPaths.get_Python()
at Unity.IL2CPP.Building.ToolChains.EmscriptenToolChain.CompilerExecutableFor(NPath sourceFile)
at Unity.IL2CPP.Building.CppProgramBuilder.ProvideObjectFile(CppCompilationInstruction cppCompilationInstruction)
at Unity.IL2CPP.Building.ParallelFor.c__AnonStorey1`2.<>m__0(Object o)<---
stderr:
Unhandled Exception: System.AggregateException: One or more errors occurred. ---> System.TypeInitializationException: The type initializer for 'Unity.IL2CPP.Building.ToolChains.EmscriptenPaths' threw an exception. ---> System.NullReferenceException: Object reference not set to an instance of an object.
at Unity.IL2CPP.Building.ToolChains.EmscriptenPaths.get_WebGlRoot()
at Unity.IL2CPP.Building.ToolChains.EmscriptenPaths.get_EmscriptenConfig()
at Unity.IL2CPP.Building.ToolChains.EmscriptenPaths..cctor()
--- End of inner exception stack trace ---
at Unity.IL2CPP.Building.ToolChains.EmscriptenPaths.get_Python()
at Unity.IL2CPP.Building.ToolChains.EmscriptenToolChain.CompilerExecutableFor(NPath sourceFile)
at Unity.IL2CPP.Building.CppProgramBuilder.ProvideObjectFile(CppCompilationInstruction cppCompilationInstruction)
at Unity.IL2CPP.Building.ParallelFor.c__AnonStorey1`2.<>m__0(Object o)
--- End of inner exception stack trace ---
at Unity.IL2CPP.Building.ParallelFor.RunWithResult[D,T](D[] data, Func`2 action)
at Unity.IL2CPP.Building.CppProgramBuilder.BuildAllCppFiles(IEnumerable`1 sourceFilesToCompile)
at Unity.IL2CPP.Building.CppProgramBuilder.Build()
at il2cpp.Program.DoRun(String[] args)
at il2cpp.Program.Run(String[] args)
at il2cpp.Program.Main(String[] args)
0x0000000140E4CF6D (Unity) StackWalker::GetCurrentCallstack
0x0000000140E4EC61 (Unity) StackWalker::ShowCallstack
0x0000000140603C03 (Unity) GetStacktrace
0x000000014060102E (Unity) DebugStringToFile
0x000000014060148C (Unity) DebugStringToFile
0x0000000140E8D00C (Unity) DebugLogHandler_CUSTOM_Internal_Log
0x000000001E5CF1D3 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object)
0x000000001E5CF0C5 (Mono JIT Code) [DebugLogHandler.cs:10] UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
0x000000001E5CEC38 (Mono JIT Code) [Logger.cs:42] UnityEngine.Logger:Log (UnityEngine.LogType,object)
0x000000001E5CE569 (Mono JIT Code) [UnityEngineDebugBindings.gen.cs:121] UnityEngine.Debug:LogError (object)
0x000000001E574D79 (Mono JIT Code) [IL2CPPUtils.cs:98] UnityEditorInternal.Runner:RunManagedProgram (string,string,string,UnityEditor.Scripting.Compilers.CompilerOutputParserBase,System.Action`1)
0x000000001E5C985B (Mono JIT Code) [IL2CPPUtils.cs:350] UnityEditorInternal.IL2CPPBuilder:ConvertPlayerDlltoCpp (System.Collections.Generic.ICollection`1,string,string)
0x000000001E5676FE (Mono JIT Code) [IL2CPPUtils.cs:213] UnityEditorInternal.IL2CPPBuilder:Run ()
0x000000001E566826 (Mono JIT Code) [IL2CPPUtils.cs:139] UnityEditorInternal.IL2CPPUtils:RunIl2Cpp (string,UnityEditorInternal.IIl2CppPlatformProvider,System.Action`1,UnityEditor.RuntimeClassRegistry,bool)
0x000000001E55FEA0 (Mono JIT Code) [BuildPostprocessor.cs:377] UnityEditor.WebGL.WebGlBuildPostprocessor:PostProcess (UnityEditor.Modules.BuildPostProcessArgs)
0x000000001E55EACA (Mono JIT Code) [PostprocessBuildPlayer.cs:176] UnityEditor.PostprocessBuildPlayer:Postprocess (UnityEditor.BuildTarget,string,string,string,int,int,string,string,UnityEditor.BuildOptions,UnityEditor.RuntimeClassRegistry,UnityEditor.BuildReporting.BuildReport)
0x000000001E55EEAF (Mono JIT Code) (wrapper runtime-invoke) :runtime_invoke_void_int_object_object_object_int_int_object_object_int_object_object (object,intptr,intptr,intptr)
0x000007FEEADC503F (mono) [mini.c:4937] mono_jit_runtime_invoke
0x000007FEEAD18385 (mono) [object.c:2623] mono_runtime_invoke
0x000000014033C495 (Unity) mono_runtime_invoke_profiled
0x00000001409E747D (Unity) BuildAssetBundleLocalPath
0x00000001409E7507 (Unity) BuildAssetBundleLocalPath
0x00000001409EA268 (Unity) BuildReporting::BuildReport::GetAppendices
0x00000001409FEA77 (Unity) std::deque,std::allocator>>,std::allocator,std::allocator>>>>::push_back
0x00000001409FF36F (Unity) BuildPlayer
0x00000001409E49EF (Unity) BuildPlayerWithLastSettings
0x00000001404C2DC7 (Unity) MonoManager::EndReloadAssembly
0x00000001404C3AFA (Unity) MonoManager::ReloadAssembly
0x000000014075ECFD (Unity) ReloadAllUsedAssemblies
0x0000000140BE2F08 (Unity) Application::TickTimer
0x0000000140E4768E (Unity) FindMonoBinaryToUse
0x0000000140E48CC1 (Unity) WinMain
0x00000001415CB660 (Unity) strnlen
0x0000000076D059CD (kernel32) BaseThreadInitThunk
Error 2:
Exception: D:\#Prog Shortcuts\Programming Tools\Tools Pgrm Files\Unity\Editor\Data\il2cpp/build/il2cpp.exe did not run properly!
UnityEditorInternal.Runner.RunManagedProgram (System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser, System.Action`1 setupStartInfo) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:100)
UnityEditorInternal.IL2CPPBuilder.ConvertPlayerDlltoCpp (ICollection`1 userAssemblies, System.String outputDirectory, System.String workingDirectory) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:350)
UnityEditorInternal.IL2CPPBuilder.Run () (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:213)
UnityEditorInternal.IL2CPPUtils.RunIl2Cpp (System.String stagingAreaData, IIl2CppPlatformProvider platformProvider, System.Action`1 modifyOutputBeforeCompile, UnityEditor.RuntimeClassRegistry runtimeClassRegistry, Boolean developmentBuild) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:139)
UnityEditor.WebGL.WebGlBuildPostprocessor.PostProcess (BuildPostProcessArgs args) (at /Users/builduser/buildslave/unity/build/PlatformDependent/WebGL/Extensions/Unity.WebGL.extensions/BuildPostprocessor.cs:377)
UnityEditor.PostprocessBuildPlayer.Postprocess (BuildTarget target, System.String installPath, System.String companyName, System.String productName, Int32 width, Int32 height, System.String downloadWebplayerUrl, System.String manualDownloadWebplayerUrl, BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.BuildReporting.BuildReport report) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/PostprocessBuildPlayer.cs:176)
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