My app is localized into Japanese and Chinese and I'm having problems getting my input fields to allow users to enter these characters in WebGL (works in iOS, going to test other platforms soon).
Has anyone experienced this problem? I have a basic input text field and it takes roman characters without issue. I updated my Mac so I could input Hiragana (for example あ) but when I type this in Unity it still shows the roman character. The other Mac apps all seem to properly respond and show あ (including the very browser I've launched the Unity WebGL app in as well as the Unity Editor).
Any assistance would be appreciated!
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