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5.4 webgl run with error "LoadComplete is not defined"

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I build webgl release in unity5.4 with webgl memory size 200 and run by firefox, it gives the error below: An error occured running the Unity content on this page. See your browser's JavaScript console for more info. The error was: ReferenceError: LoadComplete is not defined I don't know what is LoadComplete, it's not defined by me. I guess maybe the memory size set is too small so the js can't load correctly. Then I set to 2047(max), it can't run neither, and give the error message such as "avalid array length". The size of project build is about 50mb. If I build for pc, it can play and use about 140mb memory. Please help me. I don't want to use webplayer any more.

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