I don't need my WebGL game to consume mouse (or keyboard) events, but I do want the user to be able to use both mouse and keyboard in the html that contains my game.
I have tried:
#if !UNITY_EDITOR && UNITY_WEBGL
WebGLInput.captureAllKeyboardInput = false;
#endif
The Manual provides no clues about turning-off consumption of mouse events: http://docs.unity3d.com/Manual/webgl-input.html
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