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Is it possible to get a networked WebGL build to run in single player mode?

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I'm building a game (using Unity Networking) that should be playable solo or with friends. I will be launching on PC/Mac, but I'd like to make a WebGL build in the meantime for easier playtesting. It builds fine and, using Websockets, I can connect to the host running in the editor. The Network Manager HUD won't let my WebGL build start the game as a Host though. I am fine with the WebGL build not being able to accept incoming connections, but is it possible to get it running as a Host and just not be able to have friends join?

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