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Implementing Kongregate API to WebGL build

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I know there are many questions about the same, but I have to understand how EXACTLY connect to Kongregate API for WebGL build. One of links writes to use Javascript API manually... http://developers.kongregate.com/docs/api-overview/client-api ...when one of users shows to use Application.ExternalCall and ExternalEval in attached script to gameobject... http://www.kongregate.com/forums/90-kongregate-apis/topics/505363-webgl-unity3d-api-integration ...and another page recommends to delete

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