For some reason, every time I make a WebGL build, it includes UnityEngine.NetworkView (which already doesn't play nice with WebGL).
I've tried release builds, development builds, with and without code stripping, and I have searched through my code three times now and still can't find a single dependency. Yet for some reason, it gets included in the build all the same.
I get the missing function error regarding NetworkView with all builds. I've even tried going into the .js file and manually removing all lines related to RegisterClass_NetworkViewv(). All that does is give me the error message about dependencies still exist.
Somehow, somewhere there is a dependency on NetworkView that I simply can't find in my code. Is there any way via debug to see exactly what and where that dependency is?
Thanks,
Josh
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