Guys when i trying to published my project through WebGL it keep giving me this
ArgumentException: The Assembly UnityEngine.WebGLModule is referenced by UnityEngine ('C:/Program Files/Unity/Hub/Editor/2021.3.13f1/Editor/Data/PlaybackEngines/WebGLSupport/Managed/UnityEngine.dll'). But the dll is not allowed to be included or could not be found.
UnityEditor.AssemblyHelper.AddReferencedAssembliesRecurse (System.String assemblyPath, System.Collections.Generic.List`1[T] alreadyFoundAssemblies, System.String[] allAssemblyPaths, System.String[] foldersToSearch, System.Collections.Generic.Dictionary`2[TKey,TValue] cache, UnityEditor.BuildTarget target) (at :0)
UnityEditor.AssemblyHelper.FindAssembliesReferencedBy (System.String[] paths, System.String[] foldersToSearch, UnityEditor.BuildTarget target) (at :0)
UnityEditor.BuildPipeline:BuildPlayer(BuildPlayerOptions)
Unity.Play.Publisher.Editor.PublisherBuildProcessor:OpenBuildGameDialog(BuildTarget) (at Library/PackageCache/com.unity.connect.share@4.2.3/Editor/PublisherBuildProcessor.cs:178)
Unity.Play.Publisher.Editor.PublisherWindow:OnWebGLBuildTargetSet() (at Library/PackageCache/com.unity.connect.share@4.2.3/Editor/PublisherWindow.cs:748)
Unity.Play.Publisher.Editor.PublisherWindow:OnCreateABuildClicked() (at Library/PackageCache/com.unity.connect.share@4.2.3/Editor/PublisherWindow.cs:509)
Unity.Play.Publisher.Editor.<>c__DisplayClass75_0:b__0() (at Library/PackageCache/com.unity.connect.share@4.2.3/Editor/PublisherWindow.cs:627)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr, Boolean&)
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