Hey,
I have some layers in a wall which I want to show. One of them is very thin. Inside in unity when I play the game it looks fine, but in the WebGL build, it looks very patchy and glitchy until i zoom in very close
to the layer.
I have tried playing with many of the graphics, camera and lighting settings but I can't seem to solve it. Any ideas? :)
![alt text][1]
[1]: /storage/temp/204294-2023-01-30-14-19-02-ab-henrikshøj.png
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