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WebGl texture patchy/glitchy

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Hey, I have some layers in a wall which I want to show. One of them is very thin. Inside in unity when I play the game it looks fine, but in the WebGL build, it looks very patchy and glitchy until i zoom in very close to the layer. I have tried playing with many of the graphics, camera and lighting settings but I can't seem to solve it. Any ideas? :) ![alt text][1] [1]: /storage/temp/204294-2023-01-30-14-19-02-ab-henrikshøj.png

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