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WebGL build repeatedly failing

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Hoping someone can shed some light on this. My WebGL build keeps on failing and I can't find a solution. My build works for Windows and Linux standalone without problems. I've found these errors appear in other questions too but they were either unanswered or the answer provided did not help me. My errors: https://pastebin.com/TGjuGs7p UnityEditor.BuildPlayerWindow+BuildMethodException: 3 errors at UnityEditor.BuildPlayerWindow+DefaultBuildMethods.BuildPlayer (UnityEditor.BuildPlayerOptions options) [0x002da] in <33518779906b403ba9f96eccba6a861b>:0 at UnityEditor.BuildPlayerWindow.CallBuildMethods (System.Boolean askForBuildLocation, UnityEditor.BuildOptions defaultBuildOptions) [0x00080] in <33518779906b403ba9f96eccba6a861b>:0 UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&) I have tried: removing spaces from my project path, restarting unity, restarting my PC, reinstalling unity, changing versions of unity and checking my settings and code to no avail. I am on Unity 2021.3.7 Windows 10. If anyone can help me out here I would be grateful

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