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WebGl build gets stuck at 90% on Unity Play when I try to play for the first time. Disabling the Compression Format does not work.

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I can get the build to publish on Unity Play, but when I go to play it for the first time, it gets stuck at 90%. I've gone to the player settings and set compression format to "disabled, " and this is the only situation in which it gets stuck at 90%. So that fix that many have posted about isn't working for me. In fact, it will only allow me to play on Unity Play if I use the brotli or gzip compression format. When I do that however, the game is incredibly laggy and unplayable. It's a super simple, single-scene game I built following the create with code curriculum, so I'm not sure why this game is having issues even when compressed. I have also tried ticking the decompression fallback as well, to no success. I am still very new to Unity, so please let me know if I'm missing something obvious here.

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