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Unity WebGL Build creates an incomplete build

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I've been creating webGL builds for a long time now, and have had no issues with it. However, recently, the build would only output 2 files in the build folder instead of 4 like it is supposed to. The generated index.html file tries to reference the missing files, and nothing works! I cannot build my project. I tried updating macOS, updating Unity to the newest LTS version, and many many more things in build settings but it just won't work. it only puts two files in the build folder no matter what I do. This leads me to believe that it has something to do with the project files, but I have no idea what that could be. Does anyone have a solution for this? I wasn't able to find anyone else who had this problem, despite hours of research.

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