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Maximum call stack size exceeded when changing scene on webgl on mobile

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I'm trying to get my unity game working on itch.io. It works perfectly on my laptop, but on my mobile I get the following error. https://i.imgur.com/LKtfDGM.png This came after clicking a button on the home page that changes the scene. I removed all functionality on the new scene, ie the load and update functions and the error remained. So the error is literally just from changing the scene. So I'm guessing there's probably something wrong with my settings, as like I said it works perfectly on my laptop. My API compatibility level is .NET standard 2.0. I tried WebGL template minimal. My compression format is disabled. Are there any other settings or anything else I need to be looking at?

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