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Which networking solutions can I use for webgl based metaverse game?

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I have to create a metaverse like game for a hackathon in 20 days. The game must run on browser. I wanted to know which networking solutions can I use for that. I tried using unity netcode and it worked fine in standalone version and editor but not in browser, I always get websocket connection closed (I used locahost:7777 which is default for netcode). And how to host a netcode server? Using dedicated cloud machine? Any tips please.

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